Crap Patrol 2 Patch Notes

CP2 Patch Notes 9.9

  • We are currently setting up a Discord server for more live-talk and better group finding. If you wish to apply for moderator, please contact me via e-mail: blackcud@gmail.com.
  • Updated the donation section of the loading screen. Thank you for your tireless contributions to fund our caffeine addictions. If you wish to be listed with these fine gentlemen as well, head over to http://bestgame.link/donate and throw money at us.
    If you have better things to spend your money on, just play and enjoy the map. CP2 will be free to everyone forever.
  • There is now a semi-transparent area indicating the non-clickable parts of the bottom half of the screen. This is only a mediocre solution and we’ll try to improve on that issue in the future.
  • Once you have defeated the Hybrid General, Hybrid Dominators can no longer spawn from most sources.
  • Reworked difficulty descriptions to give newer players a better idea about the modes.
  • Battlecruisers, Void Ray Heroes and Dusk Wings can no longer be selected or targeted by accident.
  • Reformatted the end of game stats screen to be better formated and include new stats.
  • Lightweight Equipment Mastery (Fury): cooldown bonus for BFG reduced .5->.3.
  • BFG base cooldown reduced: 23->19.
  • Thunderstorm base cooldown increased: 53->54, base energy cost reduced 90->85.
  • Iron Man Mastery (Fury): slightly increased life gained per stack.
  • SCVs are now more eager to build planetary fortresses even if the CP forces’ minerals are low.
  • Archons spawned from picking up artifacts have a slightly higher attack priority. Likewise friendly archons will try to draw enemy fire.
  • Fixed battle text popup for Iron Legion deployment stating the incorrect maximum number of available units.
  • Fixed game repeatedly showing “scaving stats” debug message in live games.
  • Fixed Mastery menu popping up during end of game stats.
  • Several other small changes.

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