Crap Patrol 2 Patch Notes

CP2 Patch Notes 10.3

  • Hellwalker Changes: there are a lot of changes coming to Hellwalker in this patch. I won’t list all of them, but here are some highlights:
  • If you select a valid hero composition in the lobby it should automatically select all valid heroes in-game.
  • Ravager/Hybrid ambush: the number of attacking units scales with number of players.
  • Brutalisks, Nemesis and Ravagers are permanentely invisible.
  • Enviromental light changes over the course of the map.
  • Yagdras quickly regenerate themselves out of combat.
  • The 8 Leviathan spawn after defeating Brain Bug has been reworked.
  • Leviathans are now always visible.
  • Base nuke cost reduced to ~5000 minerals.
  • Counter nukes from the enemy are harder to predict when and where they land.
  • Additional enemies spawned while fighting the Hybrid General have been reworked.

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