- Hellwalker Changes: there are a lot of changes coming to Hellwalker in this patch. I won’t list all of them, but here are some highlights:
- If you select a valid hero composition in the lobby it should automatically select all valid heroes in-game.
- Ravager/Hybrid ambush: the number of attacking units scales with number of players.
- Brutalisks, Nemesis and Ravagers are permanentely invisible.
- Enviromental light changes over the course of the map.
- Yagdras quickly regenerate themselves out of combat.
- The 8 Leviathan spawn after defeating Brain Bug has been reworked.
- Leviathans are now always visible.
- Base nuke cost reduced to ~5000 minerals.
- Counter nukes from the enemy are harder to predict when and where they land.
- Additional enemies spawned while fighting the Hybrid General have been reworked.
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