- Check out the Tychus Mental Guide on http://bestgame.link/ for in-depth knowledge about piloting the master of miniguns to victory may it be as solo or in groups, on hard mode or on mental difficulty.
- Mental: the following changes have been made to reduce randomness in Mental early game and increase skill ceiling
- Changed the timing and unit composition of Roach Drop Pods to make the less random, but also deadlier.
- Vile Strain Roaches can no longer spawn from regular enemy buildings on Mental. Instead there will be more Banelings!
- Damage of Banelings center explosion has been slightly reduced against all targets (except structures) on all difficulties.
- Brutalisk Boss Battle: the first Brutalisk Boss will now always attack using the shortest path to the CP Base on Mental and no longer vary or detour his attack-route.
- CP SCVs are now more durable.
- CP Base will now try to construct Planetary Fortresses more reliably.
- CP Medics heal ability now has 50% longer range.
- Building placement bug fix.