- Brutalisk Boss Battle: reworked the path the first Brutalisk takes and removed all random elements from it.
- Small adjustments to main CP base terrain and structures.
- War Funds and Imperial Funds: will now tick twice as frequent for half their values to make the income more consistent.
- Aftermath: reduced amount of energy restored from 8% to 7% and clarified that it scales with the amount of kills you achieved.
- Protoss Artifact CP Building Shields: increased the amount of shields granted to the primary Orbital Command and Bunkers.
- Predator: has no longer access to several shield talents and War Funds. These talents will be replaced with new ones in an upcoming patch.
- Fixed first Brutalisk getting stuck on the east base entrance.
- Fixed leaderboard hero icon not being displayed when choosing a hero from the lobby pre-selection.
- Some bosses had incorrect amounts of health that were higher than intended. Since boss health is now calculated differently by sc2,
- New formulas have been applied which should result in values closer to the old ones.
- Omegalisk Boss Battle: reduced the size of the area which triggers the Omegalisk boss in the south-eastern base.
- Couple small bug fixes and improvements.
Great and all, I rather see some new heroes being added. After rank 25 there isn’t much content to level for. I see the game being hosted lesser than before.
That is because Blizzard reset the community 3 times within 2 months. The map gets up in the top played every time, but obviously everytime somebody is lost because at least they think the game is dead. Luckily there are a lot of dedicated fans who never tire to create content around the map and play it everyday.
that’s why there’s a mental mode for timed runs.