- The online leaderboards have moved to a new and improved home with a fancy new URL:
- https://crappatrol2.net/
- Old links should still work for a while and can be used at your own risk. Shoutout to Thenarden for making all this possible.
- Nemesis:
- You no longer need to complete a match to successfully restore your stats from the website. You can just exit the match immediately.
- Episode 6: The death of any player (including prevented by Sensei Mastery ones) halt all … Continue Reading ››
All posts by BlacKcuD
CP2 Patch Notes 14.16
- Nemesis:
- Episode 9: all appearances of Hybrid Dominators have been removed from the event queue. Instead, Hybrid Dominators will spawn every 30 minutes with a short warning beforehand and in increasing numbers each time (similar to how they work on Oldschool).
- Episode 9: during the Hybrid General battle, mass Nukes will land more rapidly and Amalgams will spawn from the General's position.
- CP Siege Tanks which are defending the spawn in Episode 9 will no longer deal friendly … Continue Reading ››
CP2 Patch Notes 14.14
- Nemesis:
- Episode 9 - Endgame is now available! This is the Hybrid General's last ditch effort and he is throwing everything at you.
- Episode 2: Now has a secret alternate win condition. I think with clever play, 7 minutes is quite possible.
- Episode 4: Enemy bosses come to a halt next to the Orbital CC instead of right on top of it to help out melee heroes and units.
- Episode 6: Fixed a bug where the permanent Power Cube … Continue Reading ››
CP2 Patch Notes 14.13
- These patch notes encompass all changes from 14.10 through 14.13:
- Fixed Aquila's ELITE bricking the game.
- Fixed Nemesis Episode selection not calculating properly.
- Couple of minor corrections.
Browse all CP2 Patch Notes - Donate to Crap Patrol 2 - Online Hall of Fame
CP2 Patch Notes 14.9 – ELITEs
- New Game Mechanic: ELITE Upgrades
- This patch introduces a new feature which is available to all heroes and on all difficulties. Each hero has access to a powerful and new unique Mastery-like passive which is learned automatically upon reaching a combined damage and tank score of 25,000. You don't need to click it or spend a Mastery point. The only requirement is that you have unlocked and learned your ultimate Mastery. ELITE upgrades will provide you … Continue Reading ››
CP2 Patch Notes 14.8
- In order to comply with Blizzard's naming policy, from now on we are uploading the map under the name "CP2 Official" on all realms. Your bank files and records will not be affected by this change. Please spread the word so everybody can find the map.
- Nemesis:
- Episode 8: Hostile Territory is now available!
- Replaced the massive Ling/Bane/Muta waves once the Hybrid General becomes vulnerable with its Hellwalker equivalent. This should reduce lag and unit spam during the … Continue Reading ››
CP2 Patch Notes 14.6
- Fixed Tenacity Perk for reals.
Browse all CP2 Patch Notes - Donate to Crap Patrol 2 - Online Hall of Fame
CP2 Patch Notes 14.5
- Second hotfix for patch 14.3 correcting problems with Tenacity, Compartmentalisation, Atlas Masteries mineral costs, etc.
- 14.4 replays will NOT be taken off the leaderboards.
Browse all CP2 Patch Notes - Donate to Crap Patrol 2 - Online Hall of Fame
CP2 Patch Notes 14.4
CP2 Patch Notes 14.3
- Nemesis:
- Episode 7 - Planet Cracker is now live. Hybrid General be like: IMA FIRING MY LAZOAARRRRRRRR! Episode 7 also introduces a new damage type: "True Damage" which pierces all known defense mechanisms including Block Mastery, armor, Odin Shields, Zamara's Guardian, Safety Zone, and so on. It is currently only used during Episode 7 and I am excited to hear what you think about Planet Cracker.
- Episode 1 Horde timer increased to 2h20min (old: 2h). I got weak … Continue Reading ››