All posts by BlacKcuD

Studied International Computational Linguistics and Media Computer Science in Germany. Handsome nerd with a passion for e-sports, programming, game design, and playing lots of games. Please don't take anything I say very seriously. I tend to be very direct.
Crap Patrol 2 Patch Notes

CP2 Patch Notes 5.41

  • Haywire Missiles Mastery(Swann): now has a 100% chance to instantly restore 30 energy on launching missiles.
  • Tassadar no longer has access to the Extermination Talent.
  • Swann no longer has access to the Battle Deployment Talent.
  • Gatling Turret: reduced base energy cost from 60 to 50.
  • Reduced the chance of Tormentor appearing.
  • Fixed intro test message.

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Crap Patrol 2 Patch Notes

CP2 Patch Notes 5.40

Crap Patrol 2 Patch Notes

CP2 Patch Notes 5.38 & 39

  • Fixed a bug which sometimes caused CP forces to stop moving and get stuck.
  • Fixed Swann's Haywire Missile Mastery not restoring energy properly.

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Crap Patrol 2 Patch Notes

CP2 Patch Notes 5.37

It's been a while since the last patch, so here is a bigger one:
Crap Patrol 2 Patch Notes

CP2 Patch Notes 5.33 & 34 & 35

Crap Patrol 2 Patch Notes

CP2 Patch Notes 5.32

Crap Patrol 2 Patch Notes

CP2 Patch Notes 5.31

Crap Patrol 2 Patch Notes

CP2 Patch Notes 5.29+30

Crap Patrol 2 Patch Notes

CP2 Patch Notes 5.28

Crap Patrol 2 Patch Notes

CP2 Patch Notes 5.26+5.27