Category Archives: Crap Patrol 2 Patch Notes

The latest Crap Patrol 2 Patch Notes.

Crap Patrol 2 Patch Notes

CP2 Patch Notes 12.7

    • Season 1 - Prestige:
    • This is probably the last patch before Season 1 ends. An exact date will be announced soon(tm) but still multiple weeks in advance.
    • Ulltralisk drops: scaling shifted from 115/150/200 to 115/200/225.
    • The Omegalisk major boss has finally decided to also activate its boss event waves.
    • Hybrid General waves spawn at comparable paces across all Prestige levels.
    • Brimstones Meteor Rain no longer increases the amount of projectiles launched but the minimum damage it deals.
    • Balancing:
    • Reduced the maximum life … Continue Reading ››
Crap Patrol 2 Patch Notes

CP2 Patch Notes 12.6

    • All Supreme unit types have larger sight radius, Detection (Hive range), and deal slighty more damage.
    • Prestige 200+ and 225+ Hybrid General are more relaxing.
    • Executioner Mastery no longer increases Snipe range.
    • Ballistic Scope Talent can be learned 5 times (old: 3 times) and is spread out.
    • Nova base energy reduced from 280 to 200.
    • Fury base armor increased from 1 to 3.
    • Minefield base energy cost reduced from 65 to 50.
    • Blades of Aiur attacks and whirlwind ability ignore 50% of … Continue Reading ››
Crap Patrol 2 Patch Notes

CP2 Patch Notes 12.5

Crap Patrol 2 Patch Notes

CP2 Patch Notes 12.4

    • In order to make the distinction between the two Dune playstyles even clearer several of his Masteries have changed: Conservator, Solarite Augmentation, Block, and Awaken the Warrior got tweaked. Dune is now the first hero with two ultimate Masteries but there is a catch.
    • New Dune Mastery: Path of the Warrior (replaces Awaken the Warrior Mastery).
    • New Dune Mastery: Path of the Guardian (replaces Block Mastery).
    • Solarite Augmentation Mastery: no longer grants Detection nor requires 2500 score. Fire … Continue Reading ››
Crap Patrol 2 Patch Notes

CP2 Patch Notes 12.3

Crap Patrol 2 Patch Notes

CP2 Patch Notes 12.1

Crap Patrol 2 Patch Notes

CP2 Patch Notes 12.0 – Season 1 Start & Prestige Mode

Crap Patrol 2 Patch Notes

CP2 Patch Notes 11.19

Crap Patrol 2 Patch Notes

CP2 Patch Notes 11.18

Crap Patrol 2 Patch Notes

CP2 Patch Notes 11.17

  • The Protoss heroes have overcome their fear of the dark and are prepared to fight alongside you on Hellwalker with the help of mortgages. Factoring in Dune this increases the number of possible group compositions in 4 player Hellwalker tenfold.
  • Dune will now appear when selecting "Random" or "Select ingame".
  • The new boss health bars can now show the duration of select debuffs, e.g. Aquila's Void Tear.
  • Max shields should show on players' status frames again.

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