- We made a LOT of changes to many things in the background. This should increase gameplay performance across the board. It also has some cool side effects like Tychus and Messiah Ultimates properly benefiting from all damage sources. Everything else should stay exactly the same. If you notice some weapon, Talent, or Mastery behaving strangely, please report it on Discord or Reddit immediately. Thank you.
- Balancing and Gameplay:
- Guidance + Archeolgoy perk combo fixed has been fixed. … Continue Reading ››
Tag Archives: anvil
CP2 Patch Notes 15.4
- Balancing and Gameplay:
- Kegayrus knock you away from their position and the knockback can't be retriggered while you are still being moved.
- Friendly forces from "Support Drop" Talents arrive by Hercules transport and are unloaded near the Orbital.
- The CP base has repositioned some of their defensive structures and placed new ones in previously vulnerable positions.
- Fixed several bugs with Archeology and Guidance Perks including multiplayer synergy and stats bonus on last artifact etc.
- Increased Helldivers damage bonus from Leadership … Continue Reading ››
CP2 Patch Notes 15.3
- Balancing and Gameplay:
- Red circles from Designers match their actual duration more accurately.
- The Learned Masteries menu shows all Masteries in their proper position. #OCD
- The last patch introduced a bug where players were able to attack each other. We fixed that again.
- Anvil:
- Jötunnbane are a little bit cleverer about when they decide to unsiege.
- Atlas:
- Wave Breaker Mastery encompasses Doomhammer Fortress.
- Fixed Wave Breaker Mastery not being removed properly when a Planetary dies.
- Predator:
- New Mastery: Brawler. Your auto-attacks increase your melee and … Continue Reading ››
CP2 Patch Notes 15.2
- Nemesis:
- The first few Episodes are now a lot more forgiving than before in order to allow more players to experience the later Episodes. There are no plans to adjust the later Episodes in a similar fashion but there are plans to add more Episodes.
- Episode 1: Soft Enrage Timer and "the unstoppable Horde" removed. If you still fail Episode 1: git gud.
- Episode 2: Destroying the "Bruta Hatch" will activate the Brutalisk boss fight.
- Episode 3: All types of … Continue Reading ››
CP2 Patch Notes 15.0 – Intermission 2
- Almost all of these changes are based on community feedback. If you don't like them, head over to our official Discord and discuss them in a civilized manner while having a drink (and some torches..also pitchforks..maybe explosives..all heretics must die..BLOOD FOR THE BLOOD GOD!)
- http://bestgame.link/discord
- Nemesis:
- This patch marks the official end of Season 2 - Nemesis. We are now in Intermission 2, a time between Season 2 and 3 where we will explore strange new modes, seek … Continue Reading ››
CP2 Patch Notes 14.17
- The online leaderboards have moved to a new and improved home with a fancy new URL:
- https://crappatrol2.net/
- Old links should still work for a while and can be used at your own risk. Shoutout to Thenarden for making all this possible.
- Nemesis:
- You no longer need to complete a match to successfully restore your stats from the website. You can just exit the match immediately.
- Episode 6: The death of any player (including prevented by Sensei Mastery ones) halt all … Continue Reading ››
CP2 Patch Notes 14.16
- Nemesis:
- Episode 9: all appearances of Hybrid Dominators have been removed from the event queue. Instead, Hybrid Dominators will spawn every 30 minutes with a short warning beforehand and in increasing numbers each time (similar to how they work on Oldschool).
- Episode 9: during the Hybrid General battle, mass Nukes will land more rapidly and Amalgams will spawn from the General's position.
- CP Siege Tanks which are defending the spawn in Episode 9 will no longer deal friendly … Continue Reading ››
CP2 Patch Notes 14.14
- Nemesis:
- Episode 9 - Endgame is now available! This is the Hybrid General's last ditch effort and he is throwing everything at you.
- Episode 2: Now has a secret alternate win condition. I think with clever play, 7 minutes is quite possible.
- Episode 4: Enemy bosses come to a halt next to the Orbital CC instead of right on top of it to help out melee heroes and units.
- Episode 6: Fixed a bug where the permanent Power Cube … Continue Reading ››
CP2 Patch Notes 12.1
- Should a Power Cube spawn really far away from any player (think: nuking Hybrid General ledge) it is picked up immediately.
- Power Cubes which would spawn on impassable terrain are no longer teleported to base and instead picked up immediately as well.
- Generally speaking, you will encounter less Hive Guardians and more Cerebrate Sentinels on Prestige mode.
- The amount of Power Cubes spawned in solo and duo Prestige has been slightly increased.
- Odins have upgraded their weapons to use … Continue Reading ››
CP2 Patch Notes 11.15
- Home Base buff no longer boost all regeneration; bonuses to armor, shieldd armor and movement speed increased.
- Jötunnbane Corps can attack air-units while sieged; attack-range increased to 15.
- Fixed Mercenary Perk not granting all of its bonuses.
- Fixed Home Base buff sometimes having a negative effect on your energy regeneration.
- Fixed Perk Menu sometimes not showing your hero.
- Fixed a visual glitch in the Bane Lord attack animation.
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