You Guys Are Awesome!
Today we celebrate 1337 uploads to the Hall of Fame
, the CP2 online leaderboards. The recent release of Inferno
mode has pushed over a hundred new replays to the site within just a week. I would like to celebrate this achievement with a small stats post for all you number loving people and honor the best players out … Continue Reading ››
The moment you have all been waiting for is finally here: player heroes are no longer blocked by CP units.
- Collission Layers Rework \:D/
Player Heroes can now move through all CP units unhindered.
This includes all allied units, Iron Legion, Nexus Exiles and units from support drop talents.
Collission with enemy units is still the same as before: most Zerg units block your pathing, some bigger ones do not.
Unburrowed widow mines do not block the pathing of anything anymore.
Support … Continue Reading ››
This patch introduces a new difficulty level which is mainly meant to be fun... for your enemies. Face never seen before traps, bosses and perils. Stem the unending onslaught of new enemy types and encounters. You will be able to upload your completed runs on the website soon(tm).
- New difficulty: Inferno
Inferno is a new difficulty which lets you play against a truly merciless onslaught of foes. This is no longer speed run country, this is for realsies. … Continue Reading ››
Happy new year everyone. Here are some quality of life improvements to get you started into 2016. We are also celebrating 750 replay uploads to the online Hall of Fame
. Thanks to everyone who has been with us so far and we hope to break 1000 replay uploads soon.
- Final Base: The amount of Hybrid Dominators scattered around the Final Base is now normalized aka it is no longer … Continue Reading ››