- Hellwalker Changes: there are a lot of changes coming to Hellwalker in this patch. I won't list all of them, but here are some highlights:
- If you select a valid hero composition in the lobby it should automatically select all valid heroes in-game.
- Ravager/Hybrid ambush: the number of attacking units scales with number of players.
- Brutalisks, Nemesis and Ravagers are permanentely invisible.
- Enviromental light changes over the course of the map.
- Yagdras quickly regenerate themselves out of combat.
- The 8 Leviathan … Continue Reading ››
Tag Archives: development
CP2 Patch Notes 10.2 – New Difficulty “Hellwalker” Public Alpha Test
- A new mode has been added to the map: Hellwalker. Hellwalker sports an extremely high difficulty level, new traps and mechanics that will strain even the most seasoned veterans of the game. Hellwalker is designed to test your awareness and skills at the highest possible level. Many common approaches to solving problems will not be enough. New enemy types and boss abilities will kill you. The Hybrid General himself will actively counter anything you try to … Continue Reading ››
CP2 Patch Notes 10.1
- Added a new Talent for Messiah.
- Messiah will now always see Emergency Kit Talent before Redemption Talent.
- Removed all messages indicating Messiah is still in beta.
- Added some missing tooltips.
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CP2 Patch Notes 10.0 – New Hero: Messiah
- New Hero: Messiah Messiah is a new protoss assault hero available to play if you are rank 35 or higher. The online leaderboards will now accept runs with Messiah in them. Head over to bestgame.link/upload to submit your replays.
- In other news, we are celebrating 2 years online leaderboards. Since that time you guys have uploaded 3000 replays \ :D /
- There is now an official Discord server which allows you to find other likeminded players, discuss strategies … Continue Reading ››
CP2 Patch Notes 9.21 – Mousewheel Zoom
- The -zoom command has been disabled. You can now choose between 4 different zoom levels by using just your mouse wheel!
- Obliteration no longer targets debris.
- Messiah base damage reduced to 20+5 vs light (old: 22+15).
- Desecrate no longer slows enemy movemet speed. Instead it caps the maximum movement speed of enemies, similar to Aquila's Void Tear.
- Tychus now has access to the Electrostatic Fallout Talent.
- Archons spawned from picking up Artifacts now use a slightly larger model.
- Fixed one of … Continue Reading ››
CP2 Patch Notes 9.20
- Templar's Verdict Mastery: almost doubled the cooldown reduce from activating skills.
- Ordo Drakonis Mastery: now reduces energy regeneration in addition to all previous effects.
- Ordo Drakonis Mastery: bonus attacks against close range enemies now triggers at range 4 and below (old: 4.5).
- Ordo Drakonis Mastery: bonus shield armor reduced 20->15.
- Obliteration energy cost increased by 10%.
- Messiah damage, shields and life per level very slightly reduced.
- Field Research Talent: slightly reduced energy regeneration for Messiah.
- Forbidden Palace Mastery: Void Rays deal 20% … Continue Reading ››
CP2 Patch Notes 9.19
- The area which triggers the Hybrid General has been sligtly increased and now encompasses part of the walkway outside the final base. However, you can no longer trigger the final boss with summoned units. You must physically get there with your hero. This is a radical change in game mechanics and will affect a lot of runs. If it turns out to be a bad idea, we will take down replays and revert this change. Internal testing shows … Continue Reading ››
CP2 Patch Notes 9.18 – New Hero Open Beta Test
- The new hero Messiah is now open for beta testing. As usual, you can not upload replays when someone in your team picks Messiah. Please note that Messiah is far from finished and is missing Talents, balancing, polish and there are probably bugs. If you are rank 35 or higher, jump into the game and crush your enemies as Messiah!
- Tassadar now has access to the Void Treasures and Stalker Support Talents.
- Dissolving Lance is now a base tier … Continue Reading ››
CP2 Patch Notes 9.17
- Shadow Nimbus Mastery(Tychus): no longer grants movement speed; now improves vision range; cloak duration 3->3.5 seconds.
- Psionic Warrior Mastery(Tychus): once again penalizes your energy regeneration.
- Energy Mastery(Tychus): now increases Psionic Warrior range in addition to all previous effects.
- Tychus base attack-range increased +0.1.
- Tychus base aggro range +1.5.
- Inspire is now a base tier Talent for Tychus. Heyah!
- Several Talents for Tychus have been enabled, disabled or moved, including DSL Class Toxins, Quickening, Grenadier and Attack Formations.
- Fixed surplus Mastery point conversion … Continue Reading ››
CP2 Patch Notes 9.15
- Onslaught Perk bonuses increased to 25% (old: 20%).
- Psionic Warrior Mastery(Tychus): no also locks out Frag Grenade, but Frag Grenade procs trigger Berserk.
- Lightweight Equipment Mastery(Tychus): now increases the frequency of Psionic Warrior Mastery procs in addition to all previous effects.
- Fixed "Weapons Research Complete" announce when you have selected Weaponsmith Perk.
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