- Nemesis:
- The first few Episodes are now a lot more forgiving than before in order to allow more players to experience the later Episodes. There are no plans to adjust the later Episodes in a similar fashion but there are plans to add more Episodes.
- Episode 1: Soft Enrage Timer and "the unstoppable Horde" removed. If you still fail Episode 1: git gud.
- Episode 2: Destroying the "Bruta Hatch" will activate the Brutalisk boss fight.
- Episode 3: All types of … Continue Reading ››
Tag Archives: hellwalker
CP2 Patch Notes 15.1
- I had grand plans for past and future game modes plus Season 3, but unfortunately my IRL had other plans. Sorry about that. Anyway:
- New & Old Game Modes:
- Nemesis is back! You can play it the same as in Season 2. Your old progress carries over to Intermission 2. I've made a few adjustments, mostly to make it less laggy. The current plan is to tweak existing episodes a little bit more and eventually add new … Continue Reading ››
CP2 Patch Notes 15.0 – Intermission 2
- Almost all of these changes are based on community feedback. If you don't like them, head over to our official Discord and discuss them in a civilized manner while having a drink (and some torches..also pitchforks..maybe explosives..all heretics must die..BLOOD FOR THE BLOOD GOD!)
- http://bestgame.link/discord
- Nemesis:
- This patch marks the official end of Season 2 - Nemesis. We are now in Intermission 2, a time between Season 2 and 3 where we will explore strange new modes, seek … Continue Reading ››
CP2 Patch Notes 14.17
- The online leaderboards have moved to a new and improved home with a fancy new URL:
- https://crappatrol2.net/
- Old links should still work for a while and can be used at your own risk. Shoutout to Thenarden for making all this possible.
- Nemesis:
- You no longer need to complete a match to successfully restore your stats from the website. You can just exit the match immediately.
- Episode 6: The death of any player (including prevented by Sensei Mastery ones) halt all … Continue Reading ››
CP2 Patch Notes 14.16
- Nemesis:
- Episode 9: all appearances of Hybrid Dominators have been removed from the event queue. Instead, Hybrid Dominators will spawn every 30 minutes with a short warning beforehand and in increasing numbers each time (similar to how they work on Oldschool).
- Episode 9: during the Hybrid General battle, mass Nukes will land more rapidly and Amalgams will spawn from the General's position.
- CP Siege Tanks which are defending the spawn in Episode 9 will no longer deal friendly … Continue Reading ››
CP2 Patch Notes 12.0 – Season 1 Start & Prestige Mode
- This patch marks the official start of Season 1 and Prestige mode. For more information on the changes to all difficulties, how Prestige works, and how you can earn cosmetic rewards and pets, check out the Season 1 FAQ on Discord/Reddit/bestgame.link.
- Normal, Insane, and Mental have been disabled and are not available for play during Season 1.
- Hard mode no longer has a 10 lifes limit. You can ruin your killstreak as often as you like.
- When you … Continue Reading ››
Season 1 & Prestige Mode – Frequently Asked Questions
Q: What makes Season 1 special? A: Season 1 is the first official CP2 season. All seasons up until now were primarily meant to test the system. Season 1 will have announced start and end dates and seasonal rewards. It also introduces a brand new game mode: Prestige. You can earn rewards by playing the new Prestige mode and existing modes like Inferno and Hellwalker. All leaderboards will be … Continue Reading ››
CP2 Patch Notes 11.17
- The Protoss heroes have overcome their fear of the dark and are prepared to fight alongside you on Hellwalker with the help of mortgages. Factoring in Dune this increases the number of possible group compositions in 4 player Hellwalker tenfold.
- Dune will now appear when selecting "Random" or "Select ingame".
- The new boss health bars can now show the duration of select debuffs, e.g. Aquila's Void Tear.
- Max shields should show on players' status frames again.
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CP2 Patch Notes 11.11
- New Nova Mastery: Hunter Mastery (replaces Big Game Hunter).
- New Pyro Mastery: Grand Slam Mastery (replaces Big Game Hunter).
- New Messiah Mastery: Oblationist Oath Mastery (replaces Forbidden Palace).
- Fury's ultimate Mastery has been reworked and is now called Leyden Toroid Mastery.
- Enslave Mastery(Messiah): no longer requires level 10 to unlock and energy cost reduced to 50 (old: 100).
- Helldivers have received an overhauled unit ai which should make them much more responsive to your commands and clump up less.
- Helldivers stats … Continue Reading ››
CP2 Patch Notes 10.22
- Psionic Warrior Mastery(Tychus): In addition to its current effects, Psionic Warrior Mastery will now also unlock a new active ability called Escalate. Escalate is a powerful attack with multiple offensive and defensive effects which changes the more you use it.
- Ordo Drakonis Mastery(Messiah): bonus attacks will now occur less often. However, you can now pick up Power Cubes to permanently increase the frequency of long range bonus attacks and massacre bonuses will increase the frequency of … Continue Reading ››