- We made a LOT of changes to many things in the background. This should increase gameplay performance across the board. It also has some cool side effects like Tychus and Messiah Ultimates properly benefiting from all damage sources. Everything else should stay exactly the same. If you notice some weapon, Talent, or Mastery behaving strangely, please report it on Discord or Reddit immediately. Thank you.
- Balancing and Gameplay:
- Guidance + Archeolgoy perk combo fixed has been fixed. … Continue Reading ››
Tag Archives: perks
CP2 Patch Notes 15.4
- Balancing and Gameplay:
- Kegayrus knock you away from their position and the knockback can't be retriggered while you are still being moved.
- Friendly forces from "Support Drop" Talents arrive by Hercules transport and are unloaded near the Orbital.
- The CP base has repositioned some of their defensive structures and placed new ones in previously vulnerable positions.
- Fixed several bugs with Archeology and Guidance Perks including multiplayer synergy and stats bonus on last artifact etc.
- Increased Helldivers damage bonus from Leadership … Continue Reading ››
CP2 Patch Notes 15.1
- I had grand plans for past and future game modes plus Season 3, but unfortunately my IRL had other plans. Sorry about that. Anyway:
- New & Old Game Modes:
- Nemesis is back! You can play it the same as in Season 2. Your old progress carries over to Intermission 2. I've made a few adjustments, mostly to make it less laggy. The current plan is to tweak existing episodes a little bit more and eventually add new … Continue Reading ››