Tag Archives: predator

Crap Patrol 2 Patch Notes

CP2 Patch Notes 15.4

  • Balancing and Gameplay:
  • Kegayrus knock you away from their position and the knockback can't be retriggered while you are still being moved.
  • Friendly forces from "Support Drop" Talents arrive by Hercules transport and are unloaded near the Orbital.
  • The CP base has repositioned some of their defensive structures and placed new ones in previously vulnerable positions.
  • Fixed several bugs with Archeology and Guidance Perks including multiplayer synergy and stats bonus on last artifact etc.
  • Increased Helldivers damage bonus from Leadership … Continue Reading ››
Crap Patrol 2 Patch Notes

CP2 Patch Notes 15.3

  • Balancing and Gameplay:
  • Red circles from Designers match their actual duration more accurately.
  • The Learned Masteries menu shows all Masteries in their proper position. #OCD
  • The last patch introduced a bug where players were able to attack each other. We fixed that again.
  •   Anvil:
  • Jötunnbane are a little bit cleverer about when they decide to unsiege.
  •   Atlas:
  • Wave Breaker Mastery encompasses Doomhammer Fortress.
  • Fixed Wave Breaker Mastery not being removed properly when a Planetary dies.
  •   Predator:
  • New Mastery: Brawler. Your auto-attacks increase your melee and … Continue Reading ››
Crap Patrol 2 Patch Notes

CP2 Patch Notes 15.2

Crap Patrol 2 Patch Notes

CP2 Patch Notes 15.0 – Intermission 2

  • Almost all of these changes are based on community feedback. If you don't like them, head over to our official Discord and discuss them in a civilized manner while having a drink (and some torches..also pitchforks..maybe explosives..all heretics must die..BLOOD FOR THE BLOOD GOD!)
  • http://bestgame.link/discord
  • Nemesis:
  • This patch marks the official end of Season 2 - Nemesis. We are now in Intermission 2, a time between Season 2 and 3 where we will explore strange new modes, seek … Continue Reading ››
Crap Patrol 2 Patch Notes

CP2 Patch Notes 14.17

  • The online leaderboards have moved to a new and improved home with a fancy new URL:
  • https://crappatrol2.net/
  • Old links should still work for a while and can be used at your own risk. Shoutout to Thenarden for making all this possible.
  • Nemesis:
  • You no longer need to complete a match to successfully restore your stats from the website. You can just exit the match immediately.
  • Episode 6: The death of any player (including prevented by Sensei Mastery ones) halt all … Continue Reading ››
Crap Patrol 2 Patch Notes

CP2 Patch Notes 13.1

    • Dune:
    • Added a new Talent.
    • Messiah:
    • Added a new Talent.
    • Predator:
    • Added a new Talent.
    • Cosmetics and Pets:
    • Your computer remembers which pet you had active and will try to automatically select it at game start. That feature has been in the game for a while but now it is actually working (hopefully).
    • Pet menu can be opened by pressing "P" on your keyboard.
    • You can no longer close the pet menu by pressing Escape since that is a miniscule performance improvement.
    • Fixed pet menu … Continue Reading ››
Crap Patrol 2 Patch Notes

CP2 Patch Notes 12.11

    • Aquilla:
    • Increased all bonuses of Second Wind Mastery.
    • Dune:
    • Path of the Guardian block value improved to 135 (old: 150).
    • Base armor increased to 17 (old: 6).
    • Nova:
    • Emergency Kit Mastery grants twice as much shield armor.
    • Predator:
    • Block Mastery block value improved to 135 (old: 150).
    • Base armor increased to 18 (old: 5).
    • Miscellaneous:
    • Fixed some more pathing problems around the Leviathan base.
    • Fixed some minor tooltip errors who nobody read anyway.

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Crap Patrol 2 Patch Notes

CP2 Patch Notes 12.10

    • Archaeology Perk causes Artifact pickups to spawn a Power Cube in the CP main base in addition to all previous effects.
    • Helldivers respawn interval reduced to 160 seconds (old: 180 seconds).
    • Onslaught Perk only disables Iron Man Mastery, but its bonuses have been reduced to 20% (old: 25%).
    • Toxic Waste Perk no longer increases Nuke damage.
    • Nexus Exiles creates fewer but more powerful units. This should result in less stuck units, less lag, and a slight buff to Nexus … Continue Reading ››
Crap Patrol 2 Patch Notes

CP2 Patch Notes 11.16

  • New Hero: Dune! Dune is a Protoss melee tank hero with high mobility and area damage. Like Predator, he draws the attention of enemies around him and has multiple tools to stay alive even in the craziest of battles. Dune doesn't use energy and instead has a custom resource Rage. Rage is generated by dealing and taking damage but decays out of combat. Rage is used to activate powerful abilities which decimate enemies. He is also … Continue Reading ››
Crap Patrol 2 Patch Notes

CP2 Patch Notes 11.10

  • New Feature: Random Hero Selection: you can now choose to play with a random hero. This selection ignores rank restrictions and you'll be granted a bonus starting Talent point for your bravery.
  • Archaeology Perk no longer grants minerals from destroying debris. Stat bonus from picking up artifacts increased to 3 levels worth.
  • Archaeology Perk grants Parity Checks and Improved Parity Checks Talents for free.
  • Unstoppable Force Mastery reworked to make it worth picking again.
  • The base energy regeneration of … Continue Reading ››