- New Hero: Zeratul
- Zeratul is now available for live testing. That means you can play with Zeratul on the official map including all Masteries and you will gain regular progression to your Rank and Nemesis Episodes. The only thing you can't do is upload replays with a Zeratul in the match. Please direct any and all feedback to the Discord and attach screenshots or replays.
- 3000 Kill Streak Odin Rework:
- The 3000 killstreak reward Odins are now accompanied … Continue Reading ››
Tag Archives: tassadar
CP2 Patch Notes 15.2
- Nemesis:
- The first few Episodes are now a lot more forgiving than before in order to allow more players to experience the later Episodes. There are no plans to adjust the later Episodes in a similar fashion but there are plans to add more Episodes.
- Episode 1: Soft Enrage Timer and "the unstoppable Horde" removed. If you still fail Episode 1: git gud.
- Episode 2: Destroying the "Bruta Hatch" will activate the Brutalisk boss fight.
- Episode 3: All types of … Continue Reading ››
CP2 Patch Notes 15.1
- I had grand plans for past and future game modes plus Season 3, but unfortunately my IRL had other plans. Sorry about that. Anyway:
- New & Old Game Modes:
- Nemesis is back! You can play it the same as in Season 2. Your old progress carries over to Intermission 2. I've made a few adjustments, mostly to make it less laggy. The current plan is to tweak existing episodes a little bit more and eventually add new … Continue Reading ››
CP2 Patch Notes 15.0 – Intermission 2
- Almost all of these changes are based on community feedback. If you don't like them, head over to our official Discord and discuss them in a civilized manner while having a drink (and some torches..also pitchforks..maybe explosives..all heretics must die..BLOOD FOR THE BLOOD GOD!)
- http://bestgame.link/discord
- Nemesis:
- This patch marks the official end of Season 2 - Nemesis. We are now in Intermission 2, a time between Season 2 and 3 where we will explore strange new modes, seek … Continue Reading ››
CP2 Patch Notes 14.17
- The online leaderboards have moved to a new and improved home with a fancy new URL:
- https://crappatrol2.net/
- Old links should still work for a while and can be used at your own risk. Shoutout to Thenarden for making all this possible.
- Nemesis:
- You no longer need to complete a match to successfully restore your stats from the website. You can just exit the match immediately.
- Episode 6: The death of any player (including prevented by Sensei Mastery ones) halt all … Continue Reading ››
CP2 Patch Notes 14.16
- Nemesis:
- Episode 9: all appearances of Hybrid Dominators have been removed from the event queue. Instead, Hybrid Dominators will spawn every 30 minutes with a short warning beforehand and in increasing numbers each time (similar to how they work on Oldschool).
- Episode 9: during the Hybrid General battle, mass Nukes will land more rapidly and Amalgams will spawn from the General's position.
- CP Siege Tanks which are defending the spawn in Episode 9 will no longer deal friendly … Continue Reading ››
CP2 Patch Notes 14.14
- Nemesis:
- Episode 9 - Endgame is now available! This is the Hybrid General's last ditch effort and he is throwing everything at you.
- Episode 2: Now has a secret alternate win condition. I think with clever play, 7 minutes is quite possible.
- Episode 4: Enemy bosses come to a halt next to the Orbital CC instead of right on top of it to help out melee heroes and units.
- Episode 6: Fixed a bug where the permanent Power Cube … Continue Reading ››
CP2 Patch Notes 14.9 – ELITEs
- New Game Mechanic: ELITE Upgrades
- This patch introduces a new feature which is available to all heroes and on all difficulties. Each hero has access to a powerful and new unique Mastery-like passive which is learned automatically upon reaching a combined damage and tank score of 25,000. You don't need to click it or spend a Mastery point. The only requirement is that you have unlocked and learned your ultimate Mastery. ELITE upgrades will provide you … Continue Reading ››
CP2 Patch Notes 14.3
- Nemesis:
- Episode 7 - Planet Cracker is now live. Hybrid General be like: IMA FIRING MY LAZOAARRRRRRRR! Episode 7 also introduces a new damage type: "True Damage" which pierces all known defense mechanisms including Block Mastery, armor, Odin Shields, Zamara's Guardian, Safety Zone, and so on. It is currently only used during Episode 7 and I am excited to hear what you think about Planet Cracker.
- Episode 1 Horde timer increased to 2h20min (old: 2h). I got weak … Continue Reading ››
CP2 Patch Notes 14.2
- Season 2 Nemesis:
- Episode 6 - Return of the Brimstone is now available and it doesn't have a two hour timer!
- Episode 1: the soft enrage horde waves no longer contains Leviathans.
- Fixed an issue with showing negativ boss amount in main objective.
- Aquila:
- Now has access to Surge Talent (replaces Nemesis Module).
- Fury:
- Now has access to Surge Talent (replaces Nemesis Module).
- Messiah:
- Fixed Leadership Perk not applying to Enslaved units.
- Pyro:
- Now has access to Surge Talent (replaces Nemesis Module).
- Swann:
- Base energy regeneration increased by … Continue Reading ››