Tag Archives: tassadar

Crap Patrol 2 Patch Notes

CP2 Patch Notes 15.7

Crap Patrol 2 Patch Notes

CP2 Patch Notes 15.2

Crap Patrol 2 Patch Notes

CP2 Patch Notes 15.1

Crap Patrol 2 Patch Notes

CP2 Patch Notes 15.0 – Intermission 2

  • Almost all of these changes are based on community feedback. If you don't like them, head over to our official Discord and discuss them in a civilized manner while having a drink (and some torches..also pitchforks..maybe explosives..all heretics must die..BLOOD FOR THE BLOOD GOD!)
  • http://bestgame.link/discord
  • Nemesis:
  • This patch marks the official end of Season 2 - Nemesis. We are now in Intermission 2, a time between Season 2 and 3 where we will explore strange new modes, seek … Continue Reading ››
Crap Patrol 2 Patch Notes

CP2 Patch Notes 14.17

  • The online leaderboards have moved to a new and improved home with a fancy new URL:
  • https://crappatrol2.net/
  • Old links should still work for a while and can be used at your own risk. Shoutout to Thenarden for making all this possible.
  • Nemesis:
  • You no longer need to complete a match to successfully restore your stats from the website. You can just exit the match immediately.
  • Episode 6: The death of any player (including prevented by Sensei Mastery ones) halt all … Continue Reading ››
Crap Patrol 2 Patch Notes

CP2 Patch Notes 14.16

  • Nemesis:
  • Episode 9: all appearances of Hybrid Dominators have been removed from the event queue. Instead, Hybrid Dominators will spawn every 30 minutes with a short warning beforehand and in increasing numbers each time (similar to how they work on Oldschool).
  • Episode 9: during the Hybrid General battle, mass Nukes will land more rapidly and Amalgams will spawn from the General's position.
  • CP Siege Tanks which are defending the spawn in Episode 9 will no longer deal friendly … Continue Reading ››
Crap Patrol 2 Patch Notes

CP2 Patch Notes 14.14

Crap Patrol 2 Patch Notes

CP2 Patch Notes 14.9 – ELITEs

  • New Game Mechanic: ELITE Upgrades
  • This patch introduces a new feature which is available to all heroes and on all difficulties. Each hero has access to a powerful and new unique Mastery-like passive which is learned automatically upon reaching a combined damage and tank score of 25,000. You don't need to click it or spend a Mastery point. The only requirement is that you have unlocked and learned your ultimate Mastery. ELITE upgrades will provide you … Continue Reading ››
Crap Patrol 2 Patch Notes

CP2 Patch Notes 14.3

Crap Patrol 2 Patch Notes

CP2 Patch Notes 14.2