- The online leaderboards have moved to a new and improved home with a fancy new URL:
- https://crappatrol2.net/
- Old links should still work for a while and can be used at your own risk. Shoutout to Thenarden for making all this possible.
- Nemesis:
- You no longer need to complete a match to successfully restore your stats from the website. You can just exit the match immediately.
- Episode 6: The death of any player (including prevented by Sensei Mastery ones) halt all … Continue Reading ››
CP2 Patch Notes 14.16
- Nemesis:
- Episode 9: all appearances of Hybrid Dominators have been removed from the event queue. Instead, Hybrid Dominators will spawn every 30 minutes with a short warning beforehand and in increasing numbers each time (similar to how they work on Oldschool).
- Episode 9: during the Hybrid General battle, mass Nukes will land more rapidly and Amalgams will spawn from the General's position.
- CP Siege Tanks which are defending the spawn in Episode 9 will no longer deal friendly … Continue Reading ››
CP2 Patch Notes 14.14
- Nemesis:
- Episode 9 - Endgame is now available! This is the Hybrid General's last ditch effort and he is throwing everything at you.
- Episode 2: Now has a secret alternate win condition. I think with clever play, 7 minutes is quite possible.
- Episode 4: Enemy bosses come to a halt next to the Orbital CC instead of right on top of it to help out melee heroes and units.
- Episode 6: Fixed a bug where the permanent Power Cube … Continue Reading ››
CP2 Patch Notes 14.13
- These patch notes encompass all changes from 14.10 through 14.13:
- Fixed Aquila's ELITE bricking the game.
- Fixed Nemesis Episode selection not calculating properly.
- Couple of minor corrections.
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CP2 Patch Notes 14.8
- In order to comply with Blizzard's naming policy, from now on we are uploading the map under the name "CP2 Official" on all realms. Your bank files and records will not be affected by this change. Please spread the word so everybody can find the map.
- Nemesis:
- Episode 8: Hostile Territory is now available!
- Replaced the massive Ling/Bane/Muta waves once the Hybrid General becomes vulnerable with its Hellwalker equivalent. This should reduce lag and unit spam during the … Continue Reading ››
CP2 Patch Notes 14.6
- Fixed Tenacity Perk for reals.
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CP2 Patch Notes 14.5
- Second hotfix for patch 14.3 correcting problems with Tenacity, Compartmentalisation, Atlas Masteries mineral costs, etc.
- 14.4 replays will NOT be taken off the leaderboards.
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CP2 Patch Notes 14.4
CP2 Patch Notes 14.3
- Nemesis:
- Episode 7 - Planet Cracker is now live. Hybrid General be like: IMA FIRING MY LAZOAARRRRRRRR! Episode 7 also introduces a new damage type: "True Damage" which pierces all known defense mechanisms including Block Mastery, armor, Odin Shields, Zamara's Guardian, Safety Zone, and so on. It is currently only used during Episode 7 and I am excited to hear what you think about Planet Cracker.
- Episode 1 Horde timer increased to 2h20min (old: 2h). I got weak … Continue Reading ››
CP2 Patch Notes 14.2
- Season 2 Nemesis:
- Episode 6 - Return of the Brimstone is now available and it doesn't have a two hour timer!
- Episode 1: the soft enrage horde waves no longer contains Leviathans.
- Fixed an issue with showing negativ boss amount in main objective.
- Aquila:
- Now has access to Surge Talent (replaces Nemesis Module).
- Fury:
- Now has access to Surge Talent (replaces Nemesis Module).
- Messiah:
- Fixed Leadership Perk not applying to Enslaved units.
- Pyro:
- Now has access to Surge Talent (replaces Nemesis Module).
- Swann:
- Base energy regeneration increased by … Continue Reading ››