- New Hero: Zeratul
- Zeratul is now available for live testing. That means you can play with Zeratul on the official map including all Masteries and you will gain regular progression to your Rank and Nemesis Episodes. The only thing you can't do is upload replays with a Zeratul in the match. Please direct any and all feedback to the Discord and attach screenshots or replays.
- 3000 Kill Streak Odin Rework:
- The 3000 killstreak reward Odins are now accompanied … Continue Reading ››
Tag Archives: aquila
CP2 Patch Notes 15.2
- Nemesis:
- The first few Episodes are now a lot more forgiving than before in order to allow more players to experience the later Episodes. There are no plans to adjust the later Episodes in a similar fashion but there are plans to add more Episodes.
- Episode 1: Soft Enrage Timer and "the unstoppable Horde" removed. If you still fail Episode 1: git gud.
- Episode 2: Destroying the "Bruta Hatch" will activate the Brutalisk boss fight.
- Episode 3: All types of … Continue Reading ››
CP2 Patch Notes 15.1
- I had grand plans for past and future game modes plus Season 3, but unfortunately my IRL had other plans. Sorry about that. Anyway:
- New & Old Game Modes:
- Nemesis is back! You can play it the same as in Season 2. Your old progress carries over to Intermission 2. I've made a few adjustments, mostly to make it less laggy. The current plan is to tweak existing episodes a little bit more and eventually add new … Continue Reading ››
CP2 Patch Notes 14.14
- Nemesis:
- Episode 9 - Endgame is now available! This is the Hybrid General's last ditch effort and he is throwing everything at you.
- Episode 2: Now has a secret alternate win condition. I think with clever play, 7 minutes is quite possible.
- Episode 4: Enemy bosses come to a halt next to the Orbital CC instead of right on top of it to help out melee heroes and units.
- Episode 6: Fixed a bug where the permanent Power Cube … Continue Reading ››
CP2 Patch Notes 14.13
- These patch notes encompass all changes from 14.10 through 14.13:
- Fixed Aquila's ELITE bricking the game.
- Fixed Nemesis Episode selection not calculating properly.
- Couple of minor corrections.
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CP2 Patch Notes 14.3
- Nemesis:
- Episode 7 - Planet Cracker is now live. Hybrid General be like: IMA FIRING MY LAZOAARRRRRRRR! Episode 7 also introduces a new damage type: "True Damage" which pierces all known defense mechanisms including Block Mastery, armor, Odin Shields, Zamara's Guardian, Safety Zone, and so on. It is currently only used during Episode 7 and I am excited to hear what you think about Planet Cracker.
- Episode 1 Horde timer increased to 2h20min (old: 2h). I got weak … Continue Reading ››
CP2 Patch Notes 12.11
- Aquilla:
- Increased all bonuses of Second Wind Mastery.
- Dune:
- Path of the Guardian block value improved to 135 (old: 150).
- Base armor increased to 17 (old: 6).
- Nova:
- Emergency Kit Mastery grants twice as much shield armor.
- Predator:
- Block Mastery block value improved to 135 (old: 150).
- Base armor increased to 18 (old: 5).
- Miscellaneous:
- Fixed some more pathing problems around the Leviathan base.
- Fixed some minor tooltip errors who nobody read anyway.
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CP2 Patch Notes 12.10
- Archaeology Perk causes Artifact pickups to spawn a Power Cube in the CP main base in addition to all previous effects.
- Helldivers respawn interval reduced to 160 seconds (old: 180 seconds).
- Onslaught Perk only disables Iron Man Mastery, but its bonuses have been reduced to 20% (old: 25%).
- Toxic Waste Perk no longer increases Nuke damage.
- Nexus Exiles creates fewer but more powerful units. This should result in less stuck units, less lag, and a slight buff to Nexus … Continue Reading ››
CP2 Patch Notes 12.6
- All Supreme unit types have larger sight radius, Detection (Hive range), and deal slighty more damage.
- Prestige 200+ and 225+ Hybrid General are more relaxing.
- Executioner Mastery no longer increases Snipe range.
- Ballistic Scope Talent can be learned 5 times (old: 3 times) and is spread out.
- Nova base energy reduced from 280 to 200.
- Fury base armor increased from 1 to 3.
- Minefield base energy cost reduced from 65 to 50.
- Blades of Aiur attacks and whirlwind ability ignore 50% of … Continue Reading ››
CP2 Patch Notes 11.18
- New Perk: Guidance.
- Redesigned and rewrote all Mastery tooltips. If you find any errors please report them on the Discord.
- Greatly improved the replay UI and fixed several bugs within it. Remember that you can access the tab-scoreboard while watching.
- Leadership grants a larger damage bonus to Flaming Betty and Flaming Moe.
- Reduced the ground damage of Helldiver Goliaths.
- Mercenary Perk no longer grants a Talent point and only 5000 minerals, but you are awarded minerals for taking down major … Continue Reading ››