Crap Patrol 2 Patch Notes

CP2 Patch Notes 14.8

  • In order to comply with Blizzard’s naming policy, from now on we are uploading the map under the name “CP2 Official” on all realms. Your bank files and records will not be affected by this change. Please spread the word so everybody can find the map.
  • Nemesis:
  • Episode 8: Hostile Territory is now available!
  • Replaced the massive Ling/Bane/Muta waves once the Hybrid General becomes vulnerable with its Hellwalker equivalent. This should reduce lag and unit spam during the final waves on Nemesis mode.
  • The hero death punishment spawns will now always be Kegayrus and their amount and the way they spawn has been tweaked (all Episodes).
  • World events after the first one occur at more predictable times. The amount of randomness in these timings was higher than intended.
  • It is no longer possible to circumvent certain boss abilities that teleport the heroes by standing near the Orbital Command Center.
  • Designers’ Hybrid Territory ability deals true damage and the Brutes summoned from them have short-range Detection.
  • All Episode 7 mechanics have been tweaked to feel less random and annoying and instead be more predictable and speed up.
  • Hellwalker:
  • Halved the damage output of Nightmares to compensate for the previous armor-piercing change. This is a band-aid fix and I will monitor the situation and adjust again if necessary.
  • Aquila:
  • Void Tear base duration reduced to 13 seconds (old: 15 seconds).
  • Revenge of the Fallen Zealots who remain far away from your hero will be teleported to your position after one minute or less.
  • Atlas:
  • Supply Drop Mastery minerals granted increased to 20000 (old: 10000).
  • Fury:
  • Auto-attack damage gain per hero level increased.
  • Iron Legion auto-attack damage gain per hero level increased.
  • Nova:
  • Life maximum per hero level reduced by 40%.
  • Predator:
  • New Mastery: Juggernaut (replaces Big Game Hunter Mastery).
  • Unstoppable Force Mastery: spell damage reduction nerfed to 35% (old: 65%), no longer grants movement speed, nor energy regeneration.
  • Heightened Senses Talent: damage bonus reduced from 3% to 2%.
  • Wolf Pack Talent: ranged damage bonus reduced from 3% to 2%.
  • Battlecry: stacks up to 3 times and each cast refreshes the duration of all stacks; energy cost and duration increased while cooldown has been decreased. Battlecry uses a slightly different visual while not at full stacks. I hope these changes will preserve the current play style in a slightly nerfed form while also raising the skill ceiling for Battlecry usage, positioning, multi-tasking, and damage/energy optimizations as Predator.
  • Pyro:
  • Grand Slam Mastery no longer costs a Mastery point to learn. It costs a large number of minerals which can be reduced by acquiring sources of nuke cost reduction.
  • Apocalypse Now Talent moved to base tier.
  • Life maximum per hero level increased by 11%.
  • Swann:
  • Flaming Betty base armor and base maximum life doubled.
  • New Talent: Water Cooling System.
  • Tassadar:
  • Thunderstorm base cooldown reduced to 39 seconds (old: 45).
  • Monsoon Talent effect reduced to 2 seconds (old: 4 seconds).
  • Omnibeams Talent moved to base tier and doubled the bonus damage vs light granted.
  • Empower base energy cost reduced to 40 (old: 50).
  • Tychus:
  • Flaming Betty base armor and base maximum life doubled.
  • New Talent: Water Cooling System.
  • Miscellaneous:
  • Added an experimental mechanism that clears buildings from various areas when units get stuck in the center of the map.
  • Typing an invalid -perk command should no longer cause the Perk UI to do weird stuff or grant you more Perks than intended.
  • Added a visual effect when enemy units are using a channeled ability.
  • Rank up messages should now display hero unlocks correctly.
  • Fixed Desecrate using an outdated tooltip.
  • Various other tooltip improvements.

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