- Nemesis:
- The first few Episodes are now a lot more forgiving than before in order to allow more players to experience the later Episodes. There are no plans to adjust the later Episodes in a similar fashion but there are plans to add more Episodes.
- Episode 1: Soft Enrage Timer and "the unstoppable Horde" removed. If you still fail Episode 1: git gud.
- Episode 2: Destroying the "Bruta Hatch" will activate the Brutalisk boss fight.
- Episode 3: All types of … Continue Reading ››
Tag Archives: development
CP2 Patch Notes 15.1
- I had grand plans for past and future game modes plus Season 3, but unfortunately my IRL had other plans. Sorry about that. Anyway:
- New & Old Game Modes:
- Nemesis is back! You can play it the same as in Season 2. Your old progress carries over to Intermission 2. I've made a few adjustments, mostly to make it less laggy. The current plan is to tweak existing episodes a little bit more and eventually add new … Continue Reading ››
CP2 Patch Notes 15.0 – Intermission 2
- Almost all of these changes are based on community feedback. If you don't like them, head over to our official Discord and discuss them in a civilized manner while having a drink (and some torches..also pitchforks..maybe explosives..all heretics must die..BLOOD FOR THE BLOOD GOD!)
- http://bestgame.link/discord
- Nemesis:
- This patch marks the official end of Season 2 - Nemesis. We are now in Intermission 2, a time between Season 2 and 3 where we will explore strange new modes, seek … Continue Reading ››
CP2 Patch Notes 11.19
- Just a quick reminder that we are currently tweaking the lower difficulties and are working towards launching Season 1. As such, Normal and Mental will be removed in an upcoming patch and will no longer be able to be selected by any means. Season 1 will launch soon after introducing a brand new game mode which will change with each win you achieve. We plan on having cosmetic rewards and special leaderboards (which are not primarily … Continue Reading ››
CP2 Patch Notes 11.18
- New Perk: Guidance.
- Redesigned and rewrote all Mastery tooltips. If you find any errors please report them on the Discord.
- Greatly improved the replay UI and fixed several bugs within it. Remember that you can access the tab-scoreboard while watching.
- Leadership grants a larger damage bonus to Flaming Betty and Flaming Moe.
- Reduced the ground damage of Helldiver Goliaths.
- Mercenary Perk no longer grants a Talent point and only 5000 minerals, but you are awarded minerals for taking down major … Continue Reading ››
CP2 Patch Notes 11.17
- The Protoss heroes have overcome their fear of the dark and are prepared to fight alongside you on Hellwalker with the help of mortgages. Factoring in Dune this increases the number of possible group compositions in 4 player Hellwalker tenfold.
- Dune will now appear when selecting "Random" or "Select ingame".
- The new boss health bars can now show the duration of select debuffs, e.g. Aquila's Void Tear.
- Max shields should show on players' status frames again.
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CP2 Patch Notes 11.16
- New Hero: Dune! Dune is a Protoss melee tank hero with high mobility and area damage. Like Predator, he draws the attention of enemies around him and has multiple tools to stay alive even in the craziest of battles. Dune doesn't use energy and instead has a custom resource Rage. Rage is generated by dealing and taking damage but decays out of combat. Rage is used to activate powerful abilities which decimate enemies. He is also … Continue Reading ››
CP2 Patch Notes 11.15
- Home Base buff no longer boost all regeneration; bonuses to armor, shieldd armor and movement speed increased.
- Jötunnbane Corps can attack air-units while sieged; attack-range increased to 15.
- Fixed Mercenary Perk not granting all of its bonuses.
- Fixed Home Base buff sometimes having a negative effect on your energy regeneration.
- Fixed Perk Menu sometimes not showing your hero.
- Fixed a visual glitch in the Bane Lord attack animation.
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CP2 Patch Notes 11.14
- Tweaked Bane Lord weapon and how many of them spawn during Roach Hill burrow ambush.
- Messiah shields gained per level increased. Life regen and shield regen per level streamlined.
- Templars Verdict Mastery grants more cd reduce per activation.
- Jötunnbane Corps can no longer be inspired. Their life, armor and attack-speed has been increased and they can repair themselves.
- The chance for Advance to proc has been reduced.
- Tab scoreboard's "damage" column displays damage score excluding nuke damage.
- Fury's Overdrive ability has … Continue Reading ››
CP2 Patch Notes 11.13
- New Feature: Tab-Scoreboard! You can now press TAB to see a fancy ingame overlay which shows you score values, perks, mastery picks and an event log. This feature replaces the old miniboard in the top-right. Please direct all feedback, praise and suggestions towards Folk via Discord.
- When playing solo each level up will give you 2 instead of 1 Talent point.
- Your hero will no longer chase after nearby units on its own giving your more control and … Continue Reading ››