Crap Patrol 2 Patch Notes

CP2 Patch Notes 11.13

  • New Feature: Tab-Scoreboard!
    You can now press TAB to see a fancy ingame overlay which shows you score values, perks, mastery picks and an event log. This feature replaces the old miniboard in the top-right. Please direct all feedback, praise and suggestions towards Folk via Discord.
  • When playing solo each level up will give you 2 instead of 1 Talent point.
  • Your hero will no longer chase after nearby units on its own giving your more control and eliminating the need to press hold position.
  • New Tychus Mastery: Living on the Edge (replaces Big Game Hunter Mastery).
  • New Tychus Mastery: Oldschool Scanvening (replaces Weakspot Mastery).
  • New Tychus Mastery: Flaming Moe (replaces Allrounder Mastery).
  • New Major Anvil Mastery: Jötunnbane Corps (replaces Big Game Hunter Mastery).
  • New Tassadar Mastery: Twilight of Adun (replaces Big Game Hunter).
  • Helldivers units base stats and bonus per boss killed have been tweaked.
  • Aftermath is no longer one of the guaranteed energy Talents for all heroes.
  • Aftermath and Field Research have swapped places for Fury.
  • Haywire Missile Mastery(all heroes): increased base damage and bonus damage vs heroic substantially.
  • By Fire Be Purged Mastery requires Firestarter Talent to unlock.
  • Grand Slam Mastery oil patches spawn closer to the nuke’s impact point. Duration reduced to 8 minutes.
  • Reduced the energy cost of Firestarter by 2 and increased the energy cost of Heatwave by 1.
  • Ordo Drakonis Mastery upgrades (short and long range) can be upgraded further than before.
  • Most bonuses from Crusade Mastery have been increased.
  • Oblationist Oath Mastery: the duration of all four buffs granted has been increased.
  • Embrace Damnation (Oblationist Oath Mastery) restores energy instead of shields and is only usable for a few seconds after Rallying.
  • Field Mandate Talent no longer increases Rally’s energy cost and now extends the Embrace Damnation window.
  • Rally: amount of shields restored increased from 16 to 20%.
  • Immovable Object Mastery: no longer grants percentage armor nor reduces movement speed. Adds +1 armor to Adaptive Armor buff.
  • Ascendance Mastery: no longer grants increased spell-damage, movement speed and detection.
  • Power Overwhelming Mastery: grants detection in addition to all other current effects.
  • Graduating Range Mastery: stacks up to 15 times (old: 12).
  • Weapons Research Mastery(Anvil): increased bonuses to attack-damage in both modes.
  • Supply Packs Talent minerals gained reduced.
  • Massacre streaks now award bonuses up to 1000 kills (old: 600 kills).
  • Brood Lords and Broodlings (also those from building deaths) are now much fearsomer enemies on all difficulties.
  • Made massive improvements to the Talent backend, various units and models in order to improve game performance.
  • Helldivers will retreat earlier when you move away.
  • Doomhammer Fortress will be rebuilt as a regular planetary fortress when destroyed.
  • Fixed Minefield’s slow effect not affecting some larger units.
  • Fixed Helldivers behaving stupidly when placing turrets as Swann, being sieged as Anvil or your hero attacks debris.
  • Fixed Hunter’s Mark visual effect sometimes not scaling properly to the target it is on.
  • Also we sneakly changed some enemies and introduced new enemy types and abilities all across the map on multiple difficulties. Enjoy!

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2 thoughts on “CP2 Patch Notes 11.13”

  1. Hello I love your game but I am right now playing Hellwalker solo with Major Anvil. I have Damage 530.96 (-530.96). I think this may be a bug because it nulifies my damage, I can’t kill anything. Please check this, thank you.

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