Tag Archives: dune

Crap Patrol 2 Patch Notes

CP2 Patch Notes 14.9 – ELITEs

  • New Game Mechanic: ELITE Upgrades
  • This patch introduces a new feature which is available to all heroes and on all difficulties. Each hero has access to a powerful and new unique Mastery-like passive which is learned automatically upon reaching a combined damage and tank score of 25,000. You don't need to click it or spend a Mastery point. The only requirement is that you have unlocked and learned your ultimate Mastery. ELITE upgrades will provide you … Continue Reading ››
Crap Patrol 2 Patch Notes

CP2 Patch Notes 13.1

    • Dune:
    • Added a new Talent.
    • Messiah:
    • Added a new Talent.
    • Predator:
    • Added a new Talent.
    • Cosmetics and Pets:
    • Your computer remembers which pet you had active and will try to automatically select it at game start. That feature has been in the game for a while but now it is actually working (hopefully).
    • Pet menu can be opened by pressing "P" on your keyboard.
    • You can no longer close the pet menu by pressing Escape since that is a miniscule performance improvement.
    • Fixed pet menu … Continue Reading ››
Crap Patrol 2 Patch Notes

CP2 Patch Notes 12.11

    • Aquilla:
    • Increased all bonuses of Second Wind Mastery.
    • Dune:
    • Path of the Guardian block value improved to 135 (old: 150).
    • Base armor increased to 17 (old: 6).
    • Nova:
    • Emergency Kit Mastery grants twice as much shield armor.
    • Predator:
    • Block Mastery block value improved to 135 (old: 150).
    • Base armor increased to 18 (old: 5).
    • Miscellaneous:
    • Fixed some more pathing problems around the Leviathan base.
    • Fixed some minor tooltip errors who nobody read anyway.

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Crap Patrol 2 Patch Notes

CP2 Patch Notes 12.10

    • Archaeology Perk causes Artifact pickups to spawn a Power Cube in the CP main base in addition to all previous effects.
    • Helldivers respawn interval reduced to 160 seconds (old: 180 seconds).
    • Onslaught Perk only disables Iron Man Mastery, but its bonuses have been reduced to 20% (old: 25%).
    • Toxic Waste Perk no longer increases Nuke damage.
    • Nexus Exiles creates fewer but more powerful units. This should result in less stuck units, less lag, and a slight buff to Nexus … Continue Reading ››
Crap Patrol 2 Patch Notes

CP2 Patch Notes 12.7

    • Season 1 - Prestige:
    • This is probably the last patch before Season 1 ends. An exact date will be announced soon(tm) but still multiple weeks in advance.
    • Ulltralisk drops: scaling shifted from 115/150/200 to 115/200/225.
    • The Omegalisk major boss has finally decided to also activate its boss event waves.
    • Hybrid General waves spawn at comparable paces across all Prestige levels.
    • Brimstones Meteor Rain no longer increases the amount of projectiles launched but the minimum damage it deals.
    • Balancing:
    • Reduced the maximum life … Continue Reading ››
Crap Patrol 2 Patch Notes

CP2 Patch Notes 12.4

    • In order to make the distinction between the two Dune playstyles even clearer several of his Masteries have changed: Conservator, Solarite Augmentation, Block, and Awaken the Warrior got tweaked. Dune is now the first hero with two ultimate Masteries but there is a catch.
    • New Dune Mastery: Path of the Warrior (replaces Awaken the Warrior Mastery).
    • New Dune Mastery: Path of the Guardian (replaces Block Mastery).
    • Solarite Augmentation Mastery: no longer grants Detection nor requires 2500 score. Fire … Continue Reading ››
Crap Patrol 2 Patch Notes

CP2 Patch Notes 11.19

Crap Patrol 2 Patch Notes

CP2 Patch Notes 11.18

Crap Patrol 2 Patch Notes

CP2 Patch Notes 11.17

  • The Protoss heroes have overcome their fear of the dark and are prepared to fight alongside you on Hellwalker with the help of mortgages. Factoring in Dune this increases the number of possible group compositions in 4 player Hellwalker tenfold.
  • Dune will now appear when selecting "Random" or "Select ingame".
  • The new boss health bars can now show the duration of select debuffs, e.g. Aquila's Void Tear.
  • Max shields should show on players' status frames again.

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Crap Patrol 2 Patch Notes

CP2 Patch Notes 11.16

  • New Hero: Dune! Dune is a Protoss melee tank hero with high mobility and area damage. Like Predator, he draws the attention of enemies around him and has multiple tools to stay alive even in the craziest of battles. Dune doesn't use energy and instead has a custom resource Rage. Rage is generated by dealing and taking damage but decays out of combat. Rage is used to activate powerful abilities which decimate enemies. He is also … Continue Reading ››