- New Game Mechanic: ELITE Upgrades
- This patch introduces a new feature which is available to all heroes and on all difficulties. Each hero has access to a powerful and new unique Mastery-like passive which is learned automatically upon reaching a combined damage and tank score of 25,000. You don't need to click it or spend a Mastery point. The only requirement is that you have unlocked and learned your ultimate Mastery. ELITE upgrades will provide you … Continue Reading ››
Tag Archives: dune
CP2 Patch Notes 13.1
- Dune:
- Added a new Talent.
- Messiah:
- Added a new Talent.
- Predator:
- Added a new Talent.
- Cosmetics and Pets:
- Your computer remembers which pet you had active and will try to automatically select it at game start. That feature has been in the game for a while but now it is actually working (hopefully).
- Pet menu can be opened by pressing "P" on your keyboard.
- You can no longer close the pet menu by pressing Escape since that is a miniscule performance improvement.
- Fixed pet menu … Continue Reading ››
CP2 Patch Notes 12.11
- Aquilla:
- Increased all bonuses of Second Wind Mastery.
- Dune:
- Path of the Guardian block value improved to 135 (old: 150).
- Base armor increased to 17 (old: 6).
- Nova:
- Emergency Kit Mastery grants twice as much shield armor.
- Predator:
- Block Mastery block value improved to 135 (old: 150).
- Base armor increased to 18 (old: 5).
- Miscellaneous:
- Fixed some more pathing problems around the Leviathan base.
- Fixed some minor tooltip errors who nobody read anyway.
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CP2 Patch Notes 12.10
- Archaeology Perk causes Artifact pickups to spawn a Power Cube in the CP main base in addition to all previous effects.
- Helldivers respawn interval reduced to 160 seconds (old: 180 seconds).
- Onslaught Perk only disables Iron Man Mastery, but its bonuses have been reduced to 20% (old: 25%).
- Toxic Waste Perk no longer increases Nuke damage.
- Nexus Exiles creates fewer but more powerful units. This should result in less stuck units, less lag, and a slight buff to Nexus … Continue Reading ››
CP2 Patch Notes 12.7
- Season 1 - Prestige:
- This is probably the last patch before Season 1 ends. An exact date will be announced soon(tm) but still multiple weeks in advance.
- Ulltralisk drops: scaling shifted from 115/150/200 to 115/200/225.
- The Omegalisk major boss has finally decided to also activate its boss event waves.
- Hybrid General waves spawn at comparable paces across all Prestige levels.
- Brimstones Meteor Rain no longer increases the amount of projectiles launched but the minimum damage it deals.
- Balancing:
- Reduced the maximum life … Continue Reading ››
CP2 Patch Notes 12.4
- In order to make the distinction between the two Dune playstyles even clearer several of his Masteries have changed: Conservator, Solarite Augmentation, Block, and Awaken the Warrior got tweaked. Dune is now the first hero with two ultimate Masteries but there is a catch.
- New Dune Mastery: Path of the Warrior (replaces Awaken the Warrior Mastery).
- New Dune Mastery: Path of the Guardian (replaces Block Mastery).
- Solarite Augmentation Mastery: no longer grants Detection nor requires 2500 score. Fire … Continue Reading ››
CP2 Patch Notes 11.19
- Just a quick reminder that we are currently tweaking the lower difficulties and are working towards launching Season 1. As such, Normal and Mental will be removed in an upcoming patch and will no longer be able to be selected by any means. Season 1 will launch soon after introducing a brand new game mode which will change with each win you achieve. We plan on having cosmetic rewards and special leaderboards (which are not primarily … Continue Reading ››
CP2 Patch Notes 11.18
- New Perk: Guidance.
- Redesigned and rewrote all Mastery tooltips. If you find any errors please report them on the Discord.
- Greatly improved the replay UI and fixed several bugs within it. Remember that you can access the tab-scoreboard while watching.
- Leadership grants a larger damage bonus to Flaming Betty and Flaming Moe.
- Reduced the ground damage of Helldiver Goliaths.
- Mercenary Perk no longer grants a Talent point and only 5000 minerals, but you are awarded minerals for taking down major … Continue Reading ››
CP2 Patch Notes 11.17
- The Protoss heroes have overcome their fear of the dark and are prepared to fight alongside you on Hellwalker with the help of mortgages. Factoring in Dune this increases the number of possible group compositions in 4 player Hellwalker tenfold.
- Dune will now appear when selecting "Random" or "Select ingame".
- The new boss health bars can now show the duration of select debuffs, e.g. Aquila's Void Tear.
- Max shields should show on players' status frames again.
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CP2 Patch Notes 11.16
- New Hero: Dune! Dune is a Protoss melee tank hero with high mobility and area damage. Like Predator, he draws the attention of enemies around him and has multiple tools to stay alive even in the craziest of battles. Dune doesn't use energy and instead has a custom resource Rage. Rage is generated by dealing and taking damage but decays out of combat. Rage is used to activate powerful abilities which decimate enemies. He is also … Continue Reading ››