Crap Patrol 2 Patch Notes

CP2 Patch Notes 12.4

    • In order to make the distinction between the two Dune playstyles even clearer several of his Masteries have changed: Conservator, Solarite Augmentation, Block, and Awaken the Warrior got tweaked. Dune is now the first hero with two ultimate Masteries but there is a catch.
    • New Dune Mastery: Path of the Warrior (replaces Awaken the Warrior Mastery).
    • New Dune Mastery: Path of the Guardian (replaces Block Mastery).
    • Solarite Augmentation Mastery: no longer grants Detection nor requires 2500 score. Fire wave base damage reduced.
    • Conservator Mastery: now requires 5000 minerals to learn.
    • New Fury Mastery: Bloodbath Mastery (replaces Allrounder Mastery).
    • New Fury Mastery: Avenger Mastery (replaces Armor Mastery).
    • N.I.C.K. Protocol Mastery increases Metalstorm duration in addition to all previous effects.
    • Blades of Aiur: shield maximum increased.
    • Added two additional game time breakpoints for Prestige mode at 1h15mins and 2h30mins. If you beat the game faster than those, you will receive more Prestige levels at the end of the game.
    • You receive additional Prestige levels at the end of the game, if you play solo, duo, or trio.
    • Plasma Zerglings apply a stacking debuff to their targets which reduces combat efficiency briefly.
    • Retaliation spawns from picking up Artifacts in Prestige mode have been reworked. The spawns are less backdoory and you will face less enemies overall, especially if you decide to pick up an Artifact earlier in the game.
    • Added a possible fix for the Dune death teleport bug.

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