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Crap Patrol 2 Patch Notes

CP2 Patch Notes 15.9

  • Nemesis:
  • "Highest Possible" correctly selects the highest unlocked Episode based on the previously completed Episodes of all players in the lobby. To select an Epsiode, at least one player in the lobby has to have completed the previous Episode. The behavior in 15.8 was not intended.
  • Gameplay and Balance Changes:
  • Void Treasures Talent minerals granted increased by 40%.
  • For Shakuras Talent guarantees one Dark Templar with each wave.
  • Revisited all Nexus Exiles Talent tooltips to more accurately reflect the recent … Continue Reading ››
Crap Patrol 2 Patch Notes

CP2 Patch Notes 15.8

  • Nemesis:
  • It is now enough to only have one player in the lobby who has unlocked the desired Episode (old: all players required).
  • Episode 3: Explosive Infested move slowly after spawn and can no longer appear in unintended places. They are easier to see and have a small cast bar indicating they trying to detonate themselves.
  •   Gameplay and Balance Changes:
  • The 3000 Kill Streak troops have been rebalanced and are stronger and more balanced across all heroes.
  • CP sieged up … Continue Reading ››
Crap Patrol 2 Patch Notes

CP2 Patch Notes 15.7

Crap Patrol 2 Patch Notes

CP2 Patch Notes 15.5

  • We made a LOT of changes to many things in the background. This should increase gameplay performance across the board. It also has some cool side effects like Tychus and Messiah Ultimates properly benefiting from all damage sources. Everything else should stay exactly the same. If you notice some weapon, Talent, or Mastery behaving strangely, please report it on Discord or Reddit immediately. Thank you.
  •   Balancing and Gameplay:
  • Guidance + Archeolgoy perk combo fixed has been fixed. … Continue Reading ››
Crap Patrol 2 Patch Notes

CP2 Patch Notes 15.4

  • Balancing and Gameplay:
  • Kegayrus knock you away from their position and the knockback can't be retriggered while you are still being moved.
  • Friendly forces from "Support Drop" Talents arrive by Hercules transport and are unloaded near the Orbital.
  • The CP base has repositioned some of their defensive structures and placed new ones in previously vulnerable positions.
  • Fixed several bugs with Archeology and Guidance Perks including multiplayer synergy and stats bonus on last artifact etc.
  • Increased Helldivers damage bonus from Leadership … Continue Reading ››
Crap Patrol 2 Patch Notes

CP2 Patch Notes 15.3

  • Balancing and Gameplay:
  • Red circles from Designers match their actual duration more accurately.
  • The Learned Masteries menu shows all Masteries in their proper position. #OCD
  • The last patch introduced a bug where players were able to attack each other. We fixed that again.
  •   Anvil:
  • Jötunnbane are a little bit cleverer about when they decide to unsiege.
  •   Atlas:
  • Wave Breaker Mastery encompasses Doomhammer Fortress.
  • Fixed Wave Breaker Mastery not being removed properly when a Planetary dies.
  •   Predator:
  • New Mastery: Brawler. Your auto-attacks increase your melee and … Continue Reading ››
Crap Patrol 2 Patch Notes

CP2 Patch Notes 15.2

Crap Patrol 2 Patch Notes

CP2 Patch Notes 15.1

Crap Patrol 2 Patch Notes

CP2 Patch Notes 15.0 – Intermission 2

  • Almost all of these changes are based on community feedback. If you don't like them, head over to our official Discord and discuss them in a civilized manner while having a drink (and some torches..also pitchforks..maybe explosives..all heretics must die..BLOOD FOR THE BLOOD GOD!)
  • http://bestgame.link/discord
  • Nemesis:
  • This patch marks the official end of Season 2 - Nemesis. We are now in Intermission 2, a time between Season 2 and 3 where we will explore strange new modes, seek … Continue Reading ››