Tag Archives: nova

Crap Patrol 2 Patch Notes

CP2 Patch Notes 14.16

  • Nemesis:
  • Episode 9: all appearances of Hybrid Dominators have been removed from the event queue. Instead, Hybrid Dominators will spawn every 30 minutes with a short warning beforehand and in increasing numbers each time (similar to how they work on Oldschool).
  • Episode 9: during the Hybrid General battle, mass Nukes will land more rapidly and Amalgams will spawn from the General's position.
  • CP Siege Tanks which are defending the spawn in Episode 9 will no longer deal friendly … Continue Reading ››
Crap Patrol 2 Patch Notes

CP2 Patch Notes 14.14

Crap Patrol 2 Patch Notes

CP2 Patch Notes 13.0 – Atlas Release

    • New Hero: Atlas
    • Atlas is a Terran ranged support walker which can provide powerful offensive and defensive buffs for the whole family. Also he can call down some sick a*s Marines when his own damage isn't enough (which it never is). Atlas might undergo a few more changes or fixes but you can upload all your runs already.
    • New Pet: Oldschool Goliath
    • Show your classmates how oldschool you really are with this brand new Goliath pet. In order … Continue Reading ››
Crap Patrol 2 Patch Notes

CP2 Patch Notes 12.11

    • Aquilla:
    • Increased all bonuses of Second Wind Mastery.
    • Dune:
    • Path of the Guardian block value improved to 135 (old: 150).
    • Base armor increased to 17 (old: 6).
    • Nova:
    • Emergency Kit Mastery grants twice as much shield armor.
    • Predator:
    • Block Mastery block value improved to 135 (old: 150).
    • Base armor increased to 18 (old: 5).
    • Miscellaneous:
    • Fixed some more pathing problems around the Leviathan base.
    • Fixed some minor tooltip errors who nobody read anyway.

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Crap Patrol 2 Patch Notes

CP2 Patch Notes 12.10

    • Archaeology Perk causes Artifact pickups to spawn a Power Cube in the CP main base in addition to all previous effects.
    • Helldivers respawn interval reduced to 160 seconds (old: 180 seconds).
    • Onslaught Perk only disables Iron Man Mastery, but its bonuses have been reduced to 20% (old: 25%).
    • Toxic Waste Perk no longer increases Nuke damage.
    • Nexus Exiles creates fewer but more powerful units. This should result in less stuck units, less lag, and a slight buff to Nexus … Continue Reading ››
Crap Patrol 2 Patch Notes

CP2 Patch Notes (April Fools 2020)

Crap Patrol 2 Patch Notes

CP2 Patch Notes 12.8

Crap Patrol 2 Patch Notes

CP2 Patch Notes 12.7

    • Season 1 - Prestige:
    • This is probably the last patch before Season 1 ends. An exact date will be announced soon(tm) but still multiple weeks in advance.
    • Ulltralisk drops: scaling shifted from 115/150/200 to 115/200/225.
    • The Omegalisk major boss has finally decided to also activate its boss event waves.
    • Hybrid General waves spawn at comparable paces across all Prestige levels.
    • Brimstones Meteor Rain no longer increases the amount of projectiles launched but the minimum damage it deals.
    • Balancing:
    • Reduced the maximum life … Continue Reading ››
Crap Patrol 2 Patch Notes

CP2 Patch Notes 12.6

    • All Supreme unit types have larger sight radius, Detection (Hive range), and deal slighty more damage.
    • Prestige 200+ and 225+ Hybrid General are more relaxing.
    • Executioner Mastery no longer increases Snipe range.
    • Ballistic Scope Talent can be learned 5 times (old: 3 times) and is spread out.
    • Nova base energy reduced from 280 to 200.
    • Fury base armor increased from 1 to 3.
    • Minefield base energy cost reduced from 65 to 50.
    • Blades of Aiur attacks and whirlwind ability ignore 50% of … Continue Reading ››
Crap Patrol 2 Patch Notes

CP2 Patch Notes 12.5