- Nemesis:
- Episode 9: all appearances of Hybrid Dominators have been removed from the event queue. Instead, Hybrid Dominators will spawn every 30 minutes with a short warning beforehand and in increasing numbers each time (similar to how they work on Oldschool).
- Episode 9: during the Hybrid General battle, mass Nukes will land more rapidly and Amalgams will spawn from the General's position.
- CP Siege Tanks which are defending the spawn in Episode 9 will no longer deal friendly … Continue Reading ››
Tag Archives: nova
CP2 Patch Notes 14.14
- Nemesis:
- Episode 9 - Endgame is now available! This is the Hybrid General's last ditch effort and he is throwing everything at you.
- Episode 2: Now has a secret alternate win condition. I think with clever play, 7 minutes is quite possible.
- Episode 4: Enemy bosses come to a halt next to the Orbital CC instead of right on top of it to help out melee heroes and units.
- Episode 6: Fixed a bug where the permanent Power Cube … Continue Reading ››
CP2 Patch Notes 13.0 – Atlas Release
- New Hero: Atlas
- Atlas is a Terran ranged support walker which can provide powerful offensive and defensive buffs for the whole family. Also he can call down some sick a*s Marines when his own damage isn't enough (which it never is). Atlas might undergo a few more changes or fixes but you can upload all your runs already.
- New Pet: Oldschool Goliath
- Show your classmates how oldschool you really are with this brand new Goliath pet. In order … Continue Reading ››
CP2 Patch Notes 12.11
- Aquilla:
- Increased all bonuses of Second Wind Mastery.
- Dune:
- Path of the Guardian block value improved to 135 (old: 150).
- Base armor increased to 17 (old: 6).
- Nova:
- Emergency Kit Mastery grants twice as much shield armor.
- Predator:
- Block Mastery block value improved to 135 (old: 150).
- Base armor increased to 18 (old: 5).
- Miscellaneous:
- Fixed some more pathing problems around the Leviathan base.
- Fixed some minor tooltip errors who nobody read anyway.
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CP2 Patch Notes 12.10
- Archaeology Perk causes Artifact pickups to spawn a Power Cube in the CP main base in addition to all previous effects.
- Helldivers respawn interval reduced to 160 seconds (old: 180 seconds).
- Onslaught Perk only disables Iron Man Mastery, but its bonuses have been reduced to 20% (old: 25%).
- Toxic Waste Perk no longer increases Nuke damage.
- Nexus Exiles creates fewer but more powerful units. This should result in less stuck units, less lag, and a slight buff to Nexus … Continue Reading ››
CP2 Patch Notes (April Fools 2020)
- Intermission 1:
- Cosmetic Pets are now live and you can access the all-new pet menu by typing -pet ingame. The default setting is to summon a random pet from all the available pets you have unlocked. Enjoy your new companions!
- After looking through the eligible replays for the Season 1 pet rewards, we found that there were way too many players. In order to keep the rewards more presitgious and exclusive, we decided to implement the following … Continue Reading ››
CP2 Patch Notes 12.8
- Season 1 - Prestige:
- CP2's first season has come to an end. We are now entering Intermission 1.
- Prestige mode is no longer available for play. It might return in a heavily altered form in the far future.
- Cosmetic rewards for Season 1 will be handed out an upcoming patch during Intermission 1.
- Intermission 1 will be used to introduce new content and push some heavier balance changes.
- Season 2 - Nemesis will start once it's ready. We are still … Continue Reading ››
CP2 Patch Notes 12.7
- Season 1 - Prestige:
- This is probably the last patch before Season 1 ends. An exact date will be announced soon(tm) but still multiple weeks in advance.
- Ulltralisk drops: scaling shifted from 115/150/200 to 115/200/225.
- The Omegalisk major boss has finally decided to also activate its boss event waves.
- Hybrid General waves spawn at comparable paces across all Prestige levels.
- Brimstones Meteor Rain no longer increases the amount of projectiles launched but the minimum damage it deals.
- Balancing:
- Reduced the maximum life … Continue Reading ››
CP2 Patch Notes 12.6
- All Supreme unit types have larger sight radius, Detection (Hive range), and deal slighty more damage.
- Prestige 200+ and 225+ Hybrid General are more relaxing.
- Executioner Mastery no longer increases Snipe range.
- Ballistic Scope Talent can be learned 5 times (old: 3 times) and is spread out.
- Nova base energy reduced from 280 to 200.
- Fury base armor increased from 1 to 3.
- Minefield base energy cost reduced from 65 to 50.
- Blades of Aiur attacks and whirlwind ability ignore 50% of … Continue Reading ››
CP2 Patch Notes 12.5
- Nova has been reworked and many of her Masteries, Talents, and abilities have been changed. The goal was to bolster her strengths, e.g. sniping big dudes from really far away, and reinforce the fantasy of being a stealthy assassin that helps her team overcoming boss fights. The changes are too numerous to list them all but here are some highlights:
- Nova is baseline permanently invisible.
- Three new Masteries have been added: Armageddon (mass nukes), Ricochet (bouncy snipe), … Continue Reading ››