Crap Patrol 2 Patch Notes

CP2 Patch Notes 12.0 – Season 1 Start & Prestige Mode

    • This patch marks the official start of Season 1 and Prestige mode. For more information on the changes to all difficulties, how Prestige works, and how you can earn cosmetic rewards and pets, check out the Season 1 FAQ on Discord/Reddit/bestgame.link.
    • Normal, Insane, and Mental have been disabled and are not available for play during Season 1.
    • Hard mode no longer has a 10 lifes limit. You can ruin your killstreak as often as you like.
    • When you die on Oldschool, you trigger additional bosses like on Inferno in addition to the stats punishment.
    • Guidance Perk buff has been changed to: 5% all damage, 3% life max, 2 shield armor, and .1 energy regeneration.
    • Absorption Perk grants +300 energy maximum when fully developed (old: +200). Energy regeneration part unchanged.
    • Arsenal Mastery grants a new unique bonus to Aquila, Messiah, and Tassadar.
    • Haywire Missile Mastery(all heroes): base damage increased from 120+120 to 130+160.
    • Battlefield Promotion Mastery has an additional effect which grants bonus Talent points to yourself and teammates.
    • Hunter’s Mark Mastery: cooldown changed to 5 seconds.
    • Blades of Aiur regenerate shields and life very quickly even while in combat. They are also no longer considered light units.
    • Void Tear halts enemy units almost completely. They can still hit you in the face thou.
    • Reavers(Tassadar Mastery) bonus damage vs heroic and structures increased significantly.
    • Snipe base damage increased from 365+125 to 380+175.
    • Empower base duration increased from 90 to 105 seconds (also affects Ascendance Mastery).
    • Enslaved enemy units made a diet and no longer have collission.
    • Jotunnbane Corps(Anvil Mastery) will siege up earlier and their attacks ignore armor.
    • Mothership(Aquila Mastery) and Hellfire Missile Batteries(Swann ability) try to focus their attacks on high health enemies.
    • Elite Voidrays (all sources) deal more damage against all targets.
    • Noxious Ultralisks are now considered Unstoppable. Let’s make the most dangerous Ultralisk even more scarier.
    • Hellwalker Flesheaters harassing the CP main base will appear in smaller groups and in smaller amounts, scaling with the number of players in the game. This change should be especially notable when playing solo or duo.
    • Power Cubes grant 20% damage bonus to minions (old: 10%).
    • Some enemy weapons and abilities will now say what damage type they are in their tooltips.
    • Many small fixes and improvements everywhere.

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One thought on “CP2 Patch Notes 12.0 – Season 1 Start & Prestige Mode”

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