- Nemesis:
- The first few Episodes are now a lot more forgiving than before in order to allow more players to experience the later Episodes. There are no plans to adjust the later Episodes in a similar fashion but there are plans to add more Episodes.
- Episode 1: Soft Enrage Timer and "the unstoppable Horde" removed. If you still fail Episode 1: git gud.
- Episode 2: Destroying the "Bruta Hatch" will activate the Brutalisk boss fight.
- Episode 3: All types of … Continue Reading ››
Tag Archives: oldschool
CP2 Patch Notes 15.1
- I had grand plans for past and future game modes plus Season 3, but unfortunately my IRL had other plans. Sorry about that. Anyway:
- New & Old Game Modes:
- Nemesis is back! You can play it the same as in Season 2. Your old progress carries over to Intermission 2. I've made a few adjustments, mostly to make it less laggy. The current plan is to tweak existing episodes a little bit more and eventually add new … Continue Reading ››
CP2 Patch Notes 15.0 – Intermission 2
- Almost all of these changes are based on community feedback. If you don't like them, head over to our official Discord and discuss them in a civilized manner while having a drink (and some torches..also pitchforks..maybe explosives..all heretics must die..BLOOD FOR THE BLOOD GOD!)
- http://bestgame.link/discord
- Nemesis:
- This patch marks the official end of Season 2 - Nemesis. We are now in Intermission 2, a time between Season 2 and 3 where we will explore strange new modes, seek … Continue Reading ››
CP2 Patch Notes 12.0 – Season 1 Start & Prestige Mode
- This patch marks the official start of Season 1 and Prestige mode. For more information on the changes to all difficulties, how Prestige works, and how you can earn cosmetic rewards and pets, check out the Season 1 FAQ on Discord/Reddit/bestgame.link.
- Normal, Insane, and Mental have been disabled and are not available for play during Season 1.
- Hard mode no longer has a 10 lifes limit. You can ruin your killstreak as often as you like.
- When you … Continue Reading ››
CP2 Patch Notes 11.18
- New Perk: Guidance.
- Redesigned and rewrote all Mastery tooltips. If you find any errors please report them on the Discord.
- Greatly improved the replay UI and fixed several bugs within it. Remember that you can access the tab-scoreboard while watching.
- Leadership grants a larger damage bonus to Flaming Betty and Flaming Moe.
- Reduced the ground damage of Helldiver Goliaths.
- Mercenary Perk no longer grants a Talent point and only 5000 minerals, but you are awarded minerals for taking down major … Continue Reading ››
CP2 Patch Notes 11.15
- Home Base buff no longer boost all regeneration; bonuses to armor, shieldd armor and movement speed increased.
- Jötunnbane Corps can attack air-units while sieged; attack-range increased to 15.
- Fixed Mercenary Perk not granting all of its bonuses.
- Fixed Home Base buff sometimes having a negative effect on your energy regeneration.
- Fixed Perk Menu sometimes not showing your hero.
- Fixed a visual glitch in the Bane Lord attack animation.
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CP2 Patch Notes 11.14
- Tweaked Bane Lord weapon and how many of them spawn during Roach Hill burrow ambush.
- Messiah shields gained per level increased. Life regen and shield regen per level streamlined.
- Templars Verdict Mastery grants more cd reduce per activation.
- Jötunnbane Corps can no longer be inspired. Their life, armor and attack-speed has been increased and they can repair themselves.
- The chance for Advance to proc has been reduced.
- Tab scoreboard's "damage" column displays damage score excluding nuke damage.
- Fury's Overdrive ability has … Continue Reading ››
CP2 Patch Notes 9.7
- Nova: Snipe auto-cast is now much more intelligent about selecting targets.
- Marksmanship Mastery: bonus damage to Snipe slightly reduced to offset the improved Snipe auto-cast.
- The debris blocking the east main base entrance have had their hitpoints doubled, helping prevention of their accidential destruction.
- Vaporize Talent: bonus damage to BFG slightly increased.
- Allrounder Mastery: the bonus to maximum energy has been greatly increased and is now the same for all heroes.
- Fists of Fury Mastery(Swann): bonus to life and armor … Continue Reading ››
CP2 Patch Notes 9.6
- Defeating the Hybrid General on Oldschool will now turn off enemy defensive drops for main buildings and the Hybrid manifestation event.
- Players will no longer become shortly invulnerable after killing a boss. This should help with kiting other enemies especially as Predator.
- Archons spawned from picking up Artifacts are now weaker when playing solo as well as on Normal and Mental.
- Liberators should no longer bug out when placed together closely.
- Fixed units from Roach Warren World Event sometimes … Continue Reading ››
CP2 Patch Notes 9.2 – New UI and Balance Changes
NEW USER INTERFACE
The new custom user interface has finally arrived and provides many improvements over the default SC2 interface.- Your hero's health, shields and energy are always visible as big bars at the bottom center of the screen, even if you haven't currently selected it.
- A new passive submenu has been added which shows detailed information about additional passive abilities you have learned. This menu also displays your progress on important abilities such as Absorbtion Perk, Iron … Continue Reading ››