Tag Archives: oldschool

Crap Patrol 2 Patch Notes

CP2 Patch Notes 15.2

Crap Patrol 2 Patch Notes

CP2 Patch Notes 15.1

Crap Patrol 2 Patch Notes

CP2 Patch Notes 15.0 – Intermission 2

  • Almost all of these changes are based on community feedback. If you don't like them, head over to our official Discord and discuss them in a civilized manner while having a drink (and some torches..also pitchforks..maybe explosives..all heretics must die..BLOOD FOR THE BLOOD GOD!)
  • http://bestgame.link/discord
  • Nemesis:
  • This patch marks the official end of Season 2 - Nemesis. We are now in Intermission 2, a time between Season 2 and 3 where we will explore strange new modes, seek … Continue Reading ››
Crap Patrol 2 Patch Notes

CP2 Patch Notes 12.0 – Season 1 Start & Prestige Mode

Crap Patrol 2 Patch Notes

CP2 Patch Notes 11.18

Crap Patrol 2 Patch Notes

CP2 Patch Notes 11.15

  • Home Base buff no longer boost all regeneration; bonuses to armor, shieldd armor and movement speed increased.
  • Jötunnbane Corps can attack air-units while sieged; attack-range increased to 15.
  • Fixed Mercenary Perk not granting all of its bonuses.
  • Fixed Home Base buff sometimes having a negative effect on your energy regeneration.
  • Fixed Perk Menu sometimes not showing your hero.
  • Fixed a visual glitch in the Bane Lord attack animation.

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Crap Patrol 2 Patch Notes

CP2 Patch Notes 11.14

  • Tweaked Bane Lord weapon and how many of them spawn during Roach Hill burrow ambush.
  • Messiah shields gained per level increased. Life regen and shield regen per level streamlined.
  • Templars Verdict Mastery grants more cd reduce per activation.
  • Jötunnbane Corps can no longer be inspired. Their life, armor and attack-speed has been increased and they can repair themselves.
  • The chance for Advance to proc has been reduced.
  • Tab scoreboard's "damage" column displays damage score excluding nuke damage.
  • Fury's Overdrive ability has … Continue Reading ››
Crap Patrol 2 Patch Notes

CP2 Patch Notes 9.7

  • Nova: Snipe auto-cast is now much more intelligent about selecting targets.
  • Marksmanship Mastery: bonus damage to Snipe slightly reduced to offset the improved Snipe auto-cast.
  • The debris blocking the east main base entrance have had their hitpoints doubled, helping prevention of their accidential destruction.
  • Vaporize Talent: bonus damage to BFG slightly increased.
  • Allrounder Mastery: the bonus to maximum energy has been greatly increased and is now the same for all heroes.
  • Fists of Fury Mastery(Swann): bonus to life and armor … Continue Reading ››
Crap Patrol 2 Patch Notes

CP2 Patch Notes 9.6

  • Defeating the Hybrid General on Oldschool will now turn off enemy defensive drops for main buildings and the Hybrid manifestation event.
  • Players will no longer become shortly invulnerable after killing a boss. This should help with kiting other enemies especially as Predator.
  • Archons spawned from picking up Artifacts are now weaker when playing solo as well as on Normal and Mental.
  • Liberators should no longer bug out when placed together closely.
  • Fixed units from Roach Warren World Event sometimes … Continue Reading ››
Crap Patrol 2 Patch Notes

CP2 Patch Notes 9.2 – New UI and Balance Changes

NEW USER INTERFACE

The new custom user interface has finally arrived and provides many improvements over the default SC2 interface.