Crap Patrol 2 Patch Notes

CP2 Patch Notes 14.14

  • Nemesis:
  • Episode 9 – Endgame is now available! This is the Hybrid General’s last ditch effort and he is throwing everything at you.
  • Episode 2: Now has a secret alternate win condition. I think with clever play, 7 minutes is quite possible.
  • Episode 4: Enemy bosses come to a halt next to the Orbital CC instead of right on top of it to help out melee heroes and units.
  • Episode 6: Fixed a bug where the permanent Power Cube wouldn’t deal damage when selecting your hero ingame.
  • Episode 7: Rewrote the code which activates lasers from destroying buildings. No more Creep Tumor armageddons.
  • Death Beams move slower right after spawning and their damage radius has been decreased slightly.
  • Reduced the weapon range bonus of Shadow Clones (all types, all Episodes).
  • Increased the attack priority for all Brutes (small pesky guys summoned by Designers).
  • Stimpack:
  • Activating Stimpack no longer costs a percentage of your maximum life and instead a fixed value which scales with hero level. This affects Anvil, Pyro, Swann, and Tychus. This change should make using Stimpack more viable in late game scenarios.
  • Aquila:
  • ELITE reworked, now reads: Using Blades of Aiur, Bond, Void Tear, or Blink grants you a stack of Battle Flow. Battle Flow stacks up to 5 times and gaining an additional stack while at maximum stacks will extend the duration of all stacks past the base duration. Battle Flow increases your movement speed, attack speed, ranged damage, and energy regeneration. Pushing Battle Flow’s duration past 2 minutes will permanently remove Void Tear’s armor bonus.
  • Purifier Colossi have increased sight radius and Detection.
  • Atlas:
  • ELITE reworked, now reads: You and your RRTS are immune to Nuke damage. Your Nukes will deploy RRTS at their impact locations. Attacking with Hammer Cannons will launch STARK Missiles at your target.
  • Major Anvil:
  • Graduating Range Mastery increases your range every second to +8.8 over 80 seconds. The range bonus is lost when disengaging Siege Mode.
  • Messiah:
  • Enslaved Torrasque Ultralisks which died recently show the cooldown of their reincarnation as a bar above them.
  • Nova:
  • ELITE reworked, now reads: Your Combat Drones fire lasers at nearby enemies. Combat Drones have increased movement speed, attack speed, and acceleration.
  • Pyro:
  • Perpetua Ignis Mastery: duration bonus to Eternal Flames reduced to 2 seconds (old: 3).
  • ELITE: duration bonus to Eternal Flames reduced to 2 seconds (old: 3).
  • Tassadar:
  • Tassadar has received numerous changes with this patch, too many to list them all. Here are some highlights:
  • Force Fields use their own resource instead of energy and block ground bosses.
  • Power Overwhelming Mastery once again allows you to walk through Force Fields and enemies and makes your Overload deal bonus damage based on the maximum life of your current target.
  • ELITE reworked, now reads: Reduces the time until you reach full charge level. Force Field cast range is increased. Force Fields conjur a small Thunderstorm whenever they are placed or expire.
  • Pierce the Veil Mastery pings the location of artifacts on the minimap and its other bonuses have been reworked or improved.
  • Khaydarin Deposition Mastery no longer increases Force Field size and grants Blink charges.
  • Stargate Mastery’s Scouts deal significantly more damage.
  • Protective Sensei Mastery has been reworked and is now a lot more senseible in how it functions. It buffs the whole team energy regen and allows everybody to die a lot more without any repercussions for the idiot who died or the providing Tassadar player.
  • Reavers are sturdier, larger sight radius, and Detection.
  • Tychus:
  • ELITE reworked, now reads: Escalate spawns a Power Cube at your position, fires twice as many grenades, and restores your shields to full instead of depleting them.
  • Livin on the Edge Mastery no longer increases the life cost of Stim Pack and the cooldown reduce is doubled.
  • Miscellaneous:
  • Odins, bosses, and mini bosses all got their custom minimap icons.
  • Battlecruisers and other air support units will follow your hero more closely.
  • Replays from this version onwards are capable of showing ELITE unlock timings on the leaderboards.
  • Anvil’s ELITE should now unlock properly and fully regardless of siege mode being active.
  • Covered up a few more spots where players without Blink could get stuck.
  • CP engineers got a crash course in fixing their fragile Orbital CC and are now much more adapt at repairing it without SCV support.
  • Added a small easter egg to the Angry Brutalisk.

Browse all CP2 Patch Notes - Donate to Crap Patrol 2 - Online Hall of Fame

 

Leave a Reply

Your email address will not be published. Required fields are marked *

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>