Tag Archives: nemesis

Crap Patrol 2 Patch Notes

CP2 Patch Notes 15.9

  • Nemesis:
  • "Highest Possible" correctly selects the highest unlocked Episode based on the previously completed Episodes of all players in the lobby. To select an Epsiode, at least one player in the lobby has to have completed the previous Episode. The behavior in 15.8 was not intended.
  • Gameplay and Balance Changes:
  • Void Treasures Talent minerals granted increased by 40%.
  • For Shakuras Talent guarantees one Dark Templar with each wave.
  • Revisited all Nexus Exiles Talent tooltips to more accurately reflect the recent … Continue Reading ››
Crap Patrol 2 Patch Notes

CP2 Patch Notes 15.2

Crap Patrol 2 Patch Notes

CP2 Patch Notes 15.1

Crap Patrol 2 Patch Notes

CP2 Patch Notes 15.0 – Intermission 2

  • Almost all of these changes are based on community feedback. If you don't like them, head over to our official Discord and discuss them in a civilized manner while having a drink (and some torches..also pitchforks..maybe explosives..all heretics must die..BLOOD FOR THE BLOOD GOD!)
  • http://bestgame.link/discord
  • Nemesis:
  • This patch marks the official end of Season 2 - Nemesis. We are now in Intermission 2, a time between Season 2 and 3 where we will explore strange new modes, seek … Continue Reading ››
Crap Patrol 2 Patch Notes

CP2 Patch Notes 14.17

  • The online leaderboards have moved to a new and improved home with a fancy new URL:
  • https://crappatrol2.net/
  • Old links should still work for a while and can be used at your own risk. Shoutout to Thenarden for making all this possible.
  • Nemesis:
  • You no longer need to complete a match to successfully restore your stats from the website. You can just exit the match immediately.
  • Episode 6: The death of any player (including prevented by Sensei Mastery ones) halt all … Continue Reading ››
Crap Patrol 2 Patch Notes

CP2 Patch Notes 14.16

  • Nemesis:
  • Episode 9: all appearances of Hybrid Dominators have been removed from the event queue. Instead, Hybrid Dominators will spawn every 30 minutes with a short warning beforehand and in increasing numbers each time (similar to how they work on Oldschool).
  • Episode 9: during the Hybrid General battle, mass Nukes will land more rapidly and Amalgams will spawn from the General's position.
  • CP Siege Tanks which are defending the spawn in Episode 9 will no longer deal friendly … Continue Reading ››
Crap Patrol 2 Patch Notes

CP2 Patch Notes 14.14

Crap Patrol 2 Patch Notes

CP2 Patch Notes 14.13

  • These patch notes encompass all changes from 14.10 through 14.13:
  • Fixed Aquila's ELITE bricking the game.
  • Fixed Nemesis Episode selection not calculating properly.
  • Couple of minor corrections.

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Crap Patrol 2 Patch Notes

CP2 Patch Notes 14.9 – ELITEs

  • New Game Mechanic: ELITE Upgrades
  • This patch introduces a new feature which is available to all heroes and on all difficulties. Each hero has access to a powerful and new unique Mastery-like passive which is learned automatically upon reaching a combined damage and tank score of 25,000. You don't need to click it or spend a Mastery point. The only requirement is that you have unlocked and learned your ultimate Mastery. ELITE upgrades will provide you … Continue Reading ››
Crap Patrol 2 Patch Notes

CP2 Patch Notes 14.8