Tag Archives: pyro

Crap Patrol 2 Patch Notes

CP2 Patch Notes 14.9 – ELITEs

  • New Game Mechanic: ELITE Upgrades
  • This patch introduces a new feature which is available to all heroes and on all difficulties. Each hero has access to a powerful and new unique Mastery-like passive which is learned automatically upon reaching a combined damage and tank score of 25,000. You don't need to click it or spend a Mastery point. The only requirement is that you have unlocked and learned your ultimate Mastery. ELITE upgrades will provide you … Continue Reading ››
Crap Patrol 2 Patch Notes

CP2 Patch Notes 13.0 – Atlas Release

    • New Hero: Atlas
    • Atlas is a Terran ranged support walker which can provide powerful offensive and defensive buffs for the whole family. Also he can call down some sick a*s Marines when his own damage isn't enough (which it never is). Atlas might undergo a few more changes or fixes but you can upload all your runs already.
    • New Pet: Oldschool Goliath
    • Show your classmates how oldschool you really are with this brand new Goliath pet. In order … Continue Reading ››
Crap Patrol 2 Patch Notes

CP2 Patch Notes 11.16

  • New Hero: Dune! Dune is a Protoss melee tank hero with high mobility and area damage. Like Predator, he draws the attention of enemies around him and has multiple tools to stay alive even in the craziest of battles. Dune doesn't use energy and instead has a custom resource Rage. Rage is generated by dealing and taking damage but decays out of combat. Rage is used to activate powerful abilities which decimate enemies. He is also … Continue Reading ››
Crap Patrol 2 Patch Notes

CP2 Patch Notes 11.11

  • New Nova Mastery: Hunter Mastery (replaces Big Game Hunter).
  • New Pyro Mastery: Grand Slam Mastery (replaces Big Game Hunter).
  • New Messiah Mastery: Oblationist Oath Mastery (replaces Forbidden Palace).
  • Fury's ultimate Mastery has been reworked and is now called Leyden Toroid Mastery.
  • Enslave Mastery(Messiah): no longer requires level 10 to unlock and energy cost reduced to 50 (old: 100).
  • Helldivers have received an overhauled unit ai which should make them much more responsive to your commands and clump up less.
  • Helldivers stats … Continue Reading ››
Crap Patrol 2 Patch Notes

CP2 Patch Notes 10.22

  • Psionic Warrior Mastery(Tychus): In addition to its current effects, Psionic Warrior Mastery will now also unlock a new active ability called Escalate. Escalate is a powerful attack with multiple offensive and defensive effects which changes the more you use it.
  • Ordo Drakonis Mastery(Messiah): bonus attacks will now occur less often. However, you can now pick up Power Cubes to permanently increase the frequency of long range bonus attacks and massacre bonuses will increase the frequency of … Continue Reading ››
Crap Patrol 2 Patch Notes

CP2 Patch Notes 10.17

Crap Patrol 2 Patch Notes

CP2 Patch Notes 10.16

This patch contains some minor nerfs and buffs. This should lower clear times with some heroes slightly but we will not adjust existing Hall of Fame runs at this time. It just aims at bringing overused heroes and masteries closer together with underperforming and less picked options. We hope you embrace these changes and enjoy the new Talents.
Crap Patrol 2 Patch Notes

CP2 Patch Notes 9.7

  • Nova: Snipe auto-cast is now much more intelligent about selecting targets.
  • Marksmanship Mastery: bonus damage to Snipe slightly reduced to offset the improved Snipe auto-cast.
  • The debris blocking the east main base entrance have had their hitpoints doubled, helping prevention of their accidential destruction.
  • Vaporize Talent: bonus damage to BFG slightly increased.
  • Allrounder Mastery: the bonus to maximum energy has been greatly increased and is now the same for all heroes.
  • Fists of Fury Mastery(Swann): bonus to life and armor … Continue Reading ››
Crap Patrol 2 Patch Notes

CP2 Patch Notes 9.6

  • Defeating the Hybrid General on Oldschool will now turn off enemy defensive drops for main buildings and the Hybrid manifestation event.
  • Players will no longer become shortly invulnerable after killing a boss. This should help with kiting other enemies especially as Predator.
  • Archons spawned from picking up Artifacts are now weaker when playing solo as well as on Normal and Mental.
  • Liberators should no longer bug out when placed together closely.
  • Fixed units from Roach Warren World Event sometimes … Continue Reading ››
Crap Patrol 2 Patch Notes

CP2 Patch Notes 7.1