Tag Archives: atlas

Crap Patrol 2 Patch Notes

CP2 Patch Notes 15.8

  • Nemesis:
  • It is now enough to only have one player in the lobby who has unlocked the desired Episode (old: all players required).
  • Episode 3: Explosive Infested move slowly after spawn and can no longer appear in unintended places. They are easier to see and have a small cast bar indicating they trying to detonate themselves.
  •   Gameplay and Balance Changes:
  • The 3000 Kill Streak troops have been rebalanced and are stronger and more balanced across all heroes.
  • CP sieged up … Continue Reading ››
Crap Patrol 2 Patch Notes

CP2 Patch Notes 15.5

  • We made a LOT of changes to many things in the background. This should increase gameplay performance across the board. It also has some cool side effects like Tychus and Messiah Ultimates properly benefiting from all damage sources. Everything else should stay exactly the same. If you notice some weapon, Talent, or Mastery behaving strangely, please report it on Discord or Reddit immediately. Thank you.
  •   Balancing and Gameplay:
  • Guidance + Archeolgoy perk combo fixed has been fixed. … Continue Reading ››
Crap Patrol 2 Patch Notes

CP2 Patch Notes 15.4

  • Balancing and Gameplay:
  • Kegayrus knock you away from their position and the knockback can't be retriggered while you are still being moved.
  • Friendly forces from "Support Drop" Talents arrive by Hercules transport and are unloaded near the Orbital.
  • The CP base has repositioned some of their defensive structures and placed new ones in previously vulnerable positions.
  • Fixed several bugs with Archeology and Guidance Perks including multiplayer synergy and stats bonus on last artifact etc.
  • Increased Helldivers damage bonus from Leadership … Continue Reading ››
Crap Patrol 2 Patch Notes

CP2 Patch Notes 15.3

  • Balancing and Gameplay:
  • Red circles from Designers match their actual duration more accurately.
  • The Learned Masteries menu shows all Masteries in their proper position. #OCD
  • The last patch introduced a bug where players were able to attack each other. We fixed that again.
  •   Anvil:
  • Jötunnbane are a little bit cleverer about when they decide to unsiege.
  •   Atlas:
  • Wave Breaker Mastery encompasses Doomhammer Fortress.
  • Fixed Wave Breaker Mastery not being removed properly when a Planetary dies.
  •   Predator:
  • New Mastery: Brawler. Your auto-attacks increase your melee and … Continue Reading ››
Crap Patrol 2 Patch Notes

CP2 Patch Notes 15.2

Crap Patrol 2 Patch Notes

CP2 Patch Notes 14.16

  • Nemesis:
  • Episode 9: all appearances of Hybrid Dominators have been removed from the event queue. Instead, Hybrid Dominators will spawn every 30 minutes with a short warning beforehand and in increasing numbers each time (similar to how they work on Oldschool).
  • Episode 9: during the Hybrid General battle, mass Nukes will land more rapidly and Amalgams will spawn from the General's position.
  • CP Siege Tanks which are defending the spawn in Episode 9 will no longer deal friendly … Continue Reading ››
Crap Patrol 2 Patch Notes

CP2 Patch Notes 14.14

Crap Patrol 2 Patch Notes

CP2 Patch Notes 14.5

    • Second hotfix for patch 14.3 correcting problems with Tenacity, Compartmentalisation, Atlas Masteries mineral costs, etc.
    • 14.4 replays will NOT be taken off the leaderboards.

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Crap Patrol 2 Patch Notes

CP2 Patch Notes 13.0 – Atlas Release

    • New Hero: Atlas
    • Atlas is a Terran ranged support walker which can provide powerful offensive and defensive buffs for the whole family. Also he can call down some sick a*s Marines when his own damage isn't enough (which it never is). Atlas might undergo a few more changes or fixes but you can upload all your runs already.
    • New Pet: Oldschool Goliath
    • Show your classmates how oldschool you really are with this brand new Goliath pet. In order … Continue Reading ››
Crap Patrol 2 Patch Notes

CP2 Patch Notes (April Fools 2020)