Tag Archives: fury

Crap Patrol 2 Patch Notes

CP2 Patch Notes 14.9 – ELITEs

  • New Game Mechanic: ELITE Upgrades
  • This patch introduces a new feature which is available to all heroes and on all difficulties. Each hero has access to a powerful and new unique Mastery-like passive which is learned automatically upon reaching a combined damage and tank score of 25,000. You don't need to click it or spend a Mastery point. The only requirement is that you have unlocked and learned your ultimate Mastery. ELITE upgrades will provide you … Continue Reading ››
Crap Patrol 2 Patch Notes

CP2 Patch Notes 12.10

    • Archaeology Perk causes Artifact pickups to spawn a Power Cube in the CP main base in addition to all previous effects.
    • Helldivers respawn interval reduced to 160 seconds (old: 180 seconds).
    • Onslaught Perk only disables Iron Man Mastery, but its bonuses have been reduced to 20% (old: 25%).
    • Toxic Waste Perk no longer increases Nuke damage.
    • Nexus Exiles creates fewer but more powerful units. This should result in less stuck units, less lag, and a slight buff to Nexus … Continue Reading ››
Crap Patrol 2 Patch Notes

CP2 Patch Notes 12.6

    • All Supreme unit types have larger sight radius, Detection (Hive range), and deal slighty more damage.
    • Prestige 200+ and 225+ Hybrid General are more relaxing.
    • Executioner Mastery no longer increases Snipe range.
    • Ballistic Scope Talent can be learned 5 times (old: 3 times) and is spread out.
    • Nova base energy reduced from 280 to 200.
    • Fury base armor increased from 1 to 3.
    • Minefield base energy cost reduced from 65 to 50.
    • Blades of Aiur attacks and whirlwind ability ignore 50% of … Continue Reading ››
Crap Patrol 2 Patch Notes

CP2 Patch Notes 12.4

    • In order to make the distinction between the two Dune playstyles even clearer several of his Masteries have changed: Conservator, Solarite Augmentation, Block, and Awaken the Warrior got tweaked. Dune is now the first hero with two ultimate Masteries but there is a catch.
    • New Dune Mastery: Path of the Warrior (replaces Awaken the Warrior Mastery).
    • New Dune Mastery: Path of the Guardian (replaces Block Mastery).
    • Solarite Augmentation Mastery: no longer grants Detection nor requires 2500 score. Fire … Continue Reading ››
Crap Patrol 2 Patch Notes

CP2 Patch Notes 11.16

  • New Hero: Dune! Dune is a Protoss melee tank hero with high mobility and area damage. Like Predator, he draws the attention of enemies around him and has multiple tools to stay alive even in the craziest of battles. Dune doesn't use energy and instead has a custom resource Rage. Rage is generated by dealing and taking damage but decays out of combat. Rage is used to activate powerful abilities which decimate enemies. He is also … Continue Reading ››
Crap Patrol 2 Patch Notes

CP2 Patch Notes 11.11

  • New Nova Mastery: Hunter Mastery (replaces Big Game Hunter).
  • New Pyro Mastery: Grand Slam Mastery (replaces Big Game Hunter).
  • New Messiah Mastery: Oblationist Oath Mastery (replaces Forbidden Palace).
  • Fury's ultimate Mastery has been reworked and is now called Leyden Toroid Mastery.
  • Enslave Mastery(Messiah): no longer requires level 10 to unlock and energy cost reduced to 50 (old: 100).
  • Helldivers have received an overhauled unit ai which should make them much more responsive to your commands and clump up less.
  • Helldivers stats … Continue Reading ››
Crap Patrol 2 Patch Notes

CP2 Patch Notes 10.17

Crap Patrol 2 Patch Notes

CP2 Patch Notes 10.16

This patch contains some minor nerfs and buffs. This should lower clear times with some heroes slightly but we will not adjust existing Hall of Fame runs at this time. It just aims at bringing overused heroes and masteries closer together with underperforming and less picked options. We hope you embrace these changes and enjoy the new Talents.
Crap Patrol 2 Patch Notes

CP2 Patch Notes 10.12 Fury Rework

  • A new Mastery has been added for Tychus: Mindbender (replaces Armor Mastery).
  • A new Talent has been added for Fury: Lead Through Butter.
  • Fury Rework: Many of Fury's abilities and Masteries have been adjusted, changed or buffed. Here are some highlights:
  • Widow Mines are now invulnerable. base damage and base splash damage increased.
  • Iron Legion now use BFG as soon as you unlock it normally, have double base life and gain more damage from hero levels.
  • Pulse Quake Mastery (redone): … Continue Reading ››
Crap Patrol 2 Patch Notes

CP2 Patch Notes 9.10

  •  Massacre Talents now show a percentage of how far they have progressed.
  • Heavy Barrelt Talent(Tychus): damage penalty reduced 4->3.
  • Power Ranger Mastery(Fury): attack-range bonus increased 1.5->2.0.
  • Lightweight Equipment Mastery(Fury): now also reduces the cooldown of Overdrive.
  • Base vision range of all heroes has been slightly increased.
  • Vision range granted by Scout Talent has been slightly reduced for all heroes.
  • Dusk Wings attack slower but deal more damage. This is mainly a performance improvement rather than a balance change.
  • Nova's Combat Drones can … Continue Reading ››