Crap Patrol 2 Patch Notes

CP2 Patch Notes 12.6

    • All Supreme unit types have larger sight radius, Detection (Hive range), and deal slighty more damage.
    • Prestige 200+ and 225+ Hybrid General are more relaxing.
    • Executioner Mastery no longer increases Snipe range.
    • Ballistic Scope Talent can be learned 5 times (old: 3 times) and is spread out.
    • Nova base energy reduced from 280 to 200.
    • Fury base armor increased from 1 to 3.
    • Minefield base energy cost reduced from 65 to 50.
    • Blades of Aiur attacks and whirlwind ability ignore 50% of enemy armor and no longer deal reduced damage vs structures.
    • Bond (target) base life heal increased from 4 to 15. Bond (self) shield heal increased from 2 to 10.
    • Bond (both) ranged damage bonus increased from 15% to 20%.
    • Psi-Storm attribute bonuses (light, psionic, heroic) increased from 5 to 15 (affects Tychus and Tassadar).
    • The 3rd, 4th, and 5th World Event have changed in Prestige mode.
    • Fixed Power Cubes blocking enemy ground units.
    • Several tooltip corrections and minor tweaks.

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