Crap Patrol 2 Patch Notes

CP2 Patch Notes 11.11

  • New Nova Mastery: Hunter Mastery (replaces Big Game Hunter).
  • New Pyro Mastery: Grand Slam Mastery (replaces Big Game Hunter).
  • New Messiah Mastery: Oblationist Oath Mastery (replaces Forbidden Palace).
  • Fury’s ultimate Mastery has been reworked and is now called Leyden Toroid Mastery.
  • Enslave Mastery(Messiah): no longer requires level 10 to unlock and energy cost reduced to 50 (old: 100).
  • Helldivers have received an overhauled unit ai which should make them much more responsive to your commands and clump up less.
  • Helldivers stats bonuses for killing primary bosses have been shifted around a little bit.
  • Haywire Missile Mastery(all heroes): reduced base damage and no longer deals bonus damage vs psionic. Bonus damage vs heroic increased.
  • Haywire Missile Mastery(all heroes): base damage now scales with hero level.
  • Tassadar’s Force Fields will now block burrow-charging Ultralisks.
  • Messiah’s Desecrate base cooldown reduced by 2 seconds.
  • Messiah’s Infiltrator passive energy regeneration increased to .8 (old: .5).
  • Fury no longer has access to the Enduring Plasma Talent.
  • Field Research Talent now grants its energy regen part instantly. Earning massacre bonuses allows you to boost your energy max still.
  • Omega Sentinels have a secondary lightning weapon.
  • The Hybrid General will spawn less annoying enemies when being damaged, especially on Hellwalker difficulty.
  • Supreme unit waves have had their stats increased slightly but also grant more experience/minerals.
  • Retuned Toxic Waste Perk’s aura visuals.
  • Revised Talent ordering for all heroes.
  • Fixed players getting less starting Talent points than intended.
  • Made many small performance improvements.

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