- I had grand plans for past and future game modes plus Season 3, but unfortunately my IRL had other plans. Sorry about that. Anyway:
- New & Old Game Modes:
- Nemesis is back! You can play it the same as in Season 2. Your old progress carries over to Intermission 2. I've made a few adjustments, mostly to make it less laggy. The current plan is to tweak existing episodes a little bit more and eventually add new … Continue Reading ››
Tag Archives: cosmetics
CP2 Patch Notes 15.0 – Intermission 2
- Almost all of these changes are based on community feedback. If you don't like them, head over to our official Discord and discuss them in a civilized manner while having a drink (and some torches..also pitchforks..maybe explosives..all heretics must die..BLOOD FOR THE BLOOD GOD!)
- http://bestgame.link/discord
- Nemesis:
- This patch marks the official end of Season 2 - Nemesis. We are now in Intermission 2, a time between Season 2 and 3 where we will explore strange new modes, seek … Continue Reading ››
CP2 Patch Notes 14.14
- Nemesis:
- Episode 9 - Endgame is now available! This is the Hybrid General's last ditch effort and he is throwing everything at you.
- Episode 2: Now has a secret alternate win condition. I think with clever play, 7 minutes is quite possible.
- Episode 4: Enemy bosses come to a halt next to the Orbital CC instead of right on top of it to help out melee heroes and units.
- Episode 6: Fixed a bug where the permanent Power Cube … Continue Reading ››
CP2 Patch Notes 14.13
- These patch notes encompass all changes from 14.10 through 14.13:
- Fixed Aquila's ELITE bricking the game.
- Fixed Nemesis Episode selection not calculating properly.
- Couple of minor corrections.
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CP2 Patch Notes 14.9 – ELITEs
- New Game Mechanic: ELITE Upgrades
- This patch introduces a new feature which is available to all heroes and on all difficulties. Each hero has access to a powerful and new unique Mastery-like passive which is learned automatically upon reaching a combined damage and tank score of 25,000. You don't need to click it or spend a Mastery point. The only requirement is that you have unlocked and learned your ultimate Mastery. ELITE upgrades will provide you … Continue Reading ››
CP2 Patch Notes 14.8
- In order to comply with Blizzard's naming policy, from now on we are uploading the map under the name "CP2 Official" on all realms. Your bank files and records will not be affected by this change. Please spread the word so everybody can find the map.
- Nemesis:
- Episode 8: Hostile Territory is now available!
- Replaced the massive Ling/Bane/Muta waves once the Hybrid General becomes vulnerable with its Hellwalker equivalent. This should reduce lag and unit spam during the … Continue Reading ››
CP2 Patch Notes 14.6
- Fixed Tenacity Perk for reals.
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CP2 Patch Notes 14.5
- Second hotfix for patch 14.3 correcting problems with Tenacity, Compartmentalisation, Atlas Masteries mineral costs, etc.
- 14.4 replays will NOT be taken off the leaderboards.
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CP2 Patch Notes 14.4
CP2 Patch Notes 14.3
- Nemesis:
- Episode 7 - Planet Cracker is now live. Hybrid General be like: IMA FIRING MY LAZOAARRRRRRRR! Episode 7 also introduces a new damage type: "True Damage" which pierces all known defense mechanisms including Block Mastery, armor, Odin Shields, Zamara's Guardian, Safety Zone, and so on. It is currently only used during Episode 7 and I am excited to hear what you think about Planet Cracker.
- Episode 1 Horde timer increased to 2h20min (old: 2h). I got weak … Continue Reading ››