Crap Patrol 2 Patch Notes

CP2 Patch Notes 15.8

  • Nemesis:
  • It is now enough to only have one player in the lobby who has unlocked the desired Episode (old: all players required).
  • Episode 3: Explosive Infested move slowly after spawn and can no longer appear in unintended places. They are easier to see and have a small cast bar indicating they trying to detonate themselves.
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    Gameplay and Balance Changes:

  • The 3000 Kill Streak troops have been rebalanced and are stronger and more balanced across all heroes.
  • CP sieged up Siege Tanks will no longer block hero pathing.
  • Archons from Nexus Exiles no longer draw additional aggro.
  • The Elite Brutalisks in the Brain Bug base are smarter when chasing you from their premises.
  • You should no longer encounter Designers on Oldschool difficulty.
  •  

    Atlas:

  • Atlas now moves into cast range automatically when using Fortify (instead of crying about being out of range).
  •  

    Tassadar:

  • Empower auto casts properly while moving.
  •  

    Zeratul:

  • Fixed several bugs and unintended behaviors with Shadow Fury, Shadow Strike, and Warp Rift.
  • Elite Templar Training Mastery progresses faster.
  • Void Seeker’s pilot is less stupid.
  • Void Wound has a visual effect to show its stacks.

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