- Nemesis:
- It is now enough to only have one player in the lobby who has unlocked the desired Episode (old: all players required).
- Episode 3: Explosive Infested move slowly after spawn and can no longer appear in unintended places. They are easier to see and have a small cast bar indicating they trying to detonate themselves.
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Gameplay and Balance Changes:
- The 3000 Kill Streak troops have been rebalanced and are stronger and more balanced across all heroes.
- CP sieged up Siege Tanks will no longer block hero pathing.
- Archons from Nexus Exiles no longer draw additional aggro.
- The Elite Brutalisks in the Brain Bug base are smarter when chasing you from their premises.
- You should no longer encounter Designers on Oldschool difficulty.
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Atlas:
- Atlas now moves into cast range automatically when using Fortify (instead of crying about being out of range).
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Tassadar:
- Empower auto casts properly while moving.
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Zeratul:
- Fixed several bugs and unintended behaviors with Shadow Fury, Shadow Strike, and Warp Rift.
- Elite Templar Training Mastery progresses faster.
- Void Seeker’s pilot is less stupid.
- Void Wound has a visual effect to show its stacks.
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Good article. I’m facing some of these issues as well..