Crap Patrol 2 Patch Notes

CP2 Patch Notes 15.1

  • I had grand plans for past and future game modes plus Season 3, but unfortunately my IRL had other plans. Sorry about that. Anyway:
  • New & Old Game Modes:
  • Nemesis is back! You can play it the same as in Season 2. Your old progress carries over to Intermission 2. I’ve made a few adjustments, mostly to make it less laggy. The current plan is to tweak existing episodes a little bit more and eventually add new episodes.
  • Prestige is not back :/ I am currently reworking Prestige from the ground up and plan to add it as a permanent game mode at some point.
  • Existing game modes have not been forgotten. This patch already tweaks some things in Oldschool and Hellwalker. Insane mode back anyone?
  • At this point I would also like to confirm a rumor that I will indeed attempt to make CP3 in Stormgate once that is possible and feasible.
  • Balancing and Gameplay:
  • Compartmentalization Perk causes Lightweight Equipment Mastery to cost 3 times as many minerals to research.
  • Weaponsmith Perk deducts 2 minerals per second from you for the rest of the match.
  • Archaeology Perk allows you to gain level-up stats way past the ordinary maximum.
  • Helldivers will teleport to your hero’s position when using any teleportation-like ability such as Recall or Blink.
  • Spine Crawlers deal more damage in Hellwalker and less damage in Oldschool mode.
  • Pets no longer grant vision.
  • Dark Energies Talent’s (all heroes) negative shield regen increased to -4 (old: -2).
  • Surprise Party waves, Hybrid General retaliation spawns, various Mutalisk waves, and a few other unit spamming mechanics create less units overall to reduce lag (affects all modes but should be most notable in Nemesis).
  • Battlecruisers have new firing patterns and attack-visuals depending on their type.
  • Numerous bug fixes to Perks, Masteries, and game mechanics.
  • Anvil:
  • Anvil shows his status bar while transitioning between modes.
  • Aquila:
  • Blades of Aiur energy cost reduced to 60 (old: 75).
  • Void Tear base cooldown increased to 31 (old: 30).
  • Fury:
  • Widow Mines from Minefield are no longer selectable. This is mainly to prevent missclicks.
  • Dune:
  • Dune attacks the closest target instead of figuring out his way to a spine while stuck between enemies.
  • Dune no longer mysteriously teleports back to where he died. It’s fixed now for reals (I think).
  • Pyro:
  • Grand Slam Mastery no longer shows up on allies.
  • Swann:
  • Hellfire Missile Battery base attack-speed reduced by 9% and minimum range increased to 8 (old: 7).
  • Tassadar:
  • Force Field generates a charge every 1.33 seconds (up from 1.0 seconds).
  • Tychus:
  • Flaming Betty is one of the 5 guaranteed starting Talents.
  • Haywire Missile Mastery’s special Tychus internal cooldown bonus increased to 7 seconds resulting in a net cooldown of 3 seconds (old: 5).

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