Crap Patrol 2 Patch Notes

CP2 Patch Notes 15.2

  • Nemesis:
  • The first few Episodes are now a lot more forgiving than before in order to allow more players to experience the later Episodes.
    There are no plans to adjust the later Episodes in a similar fashion but there are plans to add more Episodes.
  • Episode 1: Soft Enrage Timer and “the unstoppable Horde” removed. If you still fail Episode 1: git gud.
  • Episode 2: Destroying the “Bruta Hatch” will activate the Brutalisk boss fight.
  • Episode 3: All types of Brutalisks and Omegalisks move slower.
  • Episode 4: Facemeltor Corps are faster better stronger and their current attack target is visible on the minimap. Facemeltor Corps can trigger the final Hybrid General boss fight.
  • Hard/Inferno/Oldschool/Hellwalker:
  • This patch contains several changes to better define where each mode stands: Inferno is a slight step-up from Hard and Oldschool is square between Inferno and Hellwalker. Several changes have been implemented to facilitate this. Here are some highlights:
  • Inferno death retaliation spawns no longer ramp up with more deaths and stay mostly harmless.
  • Player deaths on Oldschool no longer incur a stats-penalty but the severity of enemy spawns is now similar to the old Inferno spawns.
  • Bosses on Hellwalker and Oldschool have a second health bar. Target angry! Target angry!
  • You encounter Shredder Lords, a new heavy flier unit, on Oldschool and above difficulties.
  • Balancing and Gameplay:
  • Toxic Waste Perk now correctly benefits from spell damage bonuses. Most of them didn’t affect it before.
  • Compartmentalization Perk mineral cost reduced to 20000 (old: 22500).
  • Picking up Power Cubes triggers a Helldivers Perk refill.
  • Archaeology spawns its Power Cubes at the player’s position (old: inside CP base).
  • Brimstones’ Meteor Rain and most Corrosive Bile abilities no longer target units with the ´summoned´ attribute.
  • Support-Drop Auto Turret Talent has been removed from the game.
  • Bonus stats for your hero (3500 killstreak, Archaeology, Terran Commando, etc) are indicated inside the XP-bar in brackets next to level.
  • Booster Cache Talent (all heroes): requires roughly twice as many Power Cubes to fully progress.
  • Mini-Bosses that spawn from the Bruta Hatch should no longer get stuck and hunt down players as it was initially intended.
  • Every other 4K Battlecruiser will patrol clockwise.
  • Fixed three players not receiving a fourth 4K Battlecruiser.
  • 4K Battlecruisers have a minimap icon so you can find them.
  • Some messages, e.g. Talent picks, were hidden in singleplayer to reduce screen clutter. We thought that this is stupid and changed it.
  • Many more small fixes and tweaks that we can’t list them all because of technical limitations of the Arcade.
  • Anvil:
  • Improved siege/unsiege speed from Mobile Command Post Mastery applies to Jötunnbane Corps, too.
  • Atlas:
  • New Mastery: Wave Breaker. All Planetaries have a copy of your weapons and Fortify. All score counts towards your stats. CP forces build defensive structures twice as fast.
  • Aquila:
  • New Mastery: Protectorate. You can have two Bond targets, Bond heals Odins, and a Sentry follows you which provides a shield dome.
  • Restoration Talent removed.
  • Blades fo Aiur is guaranteed within the first five Talents.
  • Fixed Moxie Cache Talent adding less energy max than intended.
  • Mothership has its own unique minimap icon to make it easier to spot where the eff it is hanging out again instead of helping here!
  • Blades of Aiur which are stuck attacking something really far away should teleport back to you after at most one minute.
  • Permanent Blades of Aiur and Sentries will teleport to your position after using Blink.
  • Fury:
  • Minefield Widow Mines are classified as ´summoned´ units (in addition to their old ´light´).
  • Minefield Widow Mines show their shot cooldown once again, but are also selectable in some circumstances. We think we achieved a good compromise between missclick potential and cooldown display.
  • Predator:
  • New Mastery: Thorns. Enemies that damage you with auto-attacks take instant spell damage.
  • Adaptive Armor Mastery and Block Mastery are now merged into one Mastery: Adaptive Block Mastery.
  • Bonus from Pyro’s Arsenal Mastery is now movement speed (was: armor).
  • Swann:
  • It is no longer possible to target other players’ heroes with turrets.
  • Satellite uplink damage buff reduced by 8% (+150% -> +130%).
  • Tassadar:
  • Ascendance Mastery prioritizes air and heroic units and activates at a higher frequency.
  • Protective Sensei Mastery should no longer cause death teleports.
  • Tychus:
  • New unique Hero passive: Terran Commando. Increases auto-attack damage per level-up and grants an additional Talent point and a small bonus to all stats every 10 levels.
  • Now has access to the Moxie Cache and Booster Cache Talents.
  • Bonus attack damage from Weapons Cache Talent increased.
  • Fixed a bug where Compartmentalization Perk would make Unshackled Energy Mastery free instead of Lightweight Equipment Mastery.

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