- New Perk: Guidance.
- Redesigned and rewrote all Mastery tooltips. If you find any errors please report them on the Discord.
- Greatly improved the replay UI and fixed several bugs within it. Remember that you can access the tab-scoreboard while watching.
- Leadership grants a larger damage bonus to Flaming Betty and Flaming Moe.
- Reduced the ground damage of Helldiver Goliaths.
- Mercenary Perk no longer grants a Talent point and only 5000 minerals, but you are awarded minerals for taking down major bosses as well.
- Nukes require more minerals to be built on Hard, Insane, Mental and Inferno modes.
- The following Masteries no longer cost minerals: Purification, Reaver.
- The following Masteries now cost (more) minerals: Lightweight Equipment, Borr Protocol, Arsenal, Block, Ghost Academy.
- Some traps which were Inferno specific will now also appear on Oldschool.
- Interwoven Reality Mastery and Unstable Anomaly add more damage to Void Tear.
- Increased the Bond ranged damage bonus from 10 to 15%.
- Reduced the armor bonus from Void Tear significantly.
- Decreased the armor penalty reduce from Phase Mapping.
- Significantly increased the base survivability of all Swann towers. This change also encompasses Tychus’ Flaming Betty & Moe.
- Frontal Assault Mastery grants more shields to everything and also adds shield armor to all turrets and Swann.
- Haywire Missiles Mastery(Swann): energy restore is now guaranteed to occur.
- Combat Architect Mastery has been slightly reworked.
- Rolled infinite Thump into Awaken the Warrior Mastery and tweaked all bonuses.
- Solarite Augmentation Mastery now causes Rush to set the ground on fire.
- Overload: increased base rage cost +2.
- Dune can now pick the Archaeology Perk, but the free improved Parity Checks will not do anything for him.
- Rally heals all your enslaved units.
- Shadow Walker Mastery(Nova) causes Displace to clear movement imparing effects on you and make you unstoppable briefly.
- Displace: invulnerability base duration increased to 1.5 seconds.
- Ghost Academy Training Mastery nuke mineral cost reduction improved.
- Cpt Smoker went to the blacksmith and bought himself some better armor.
- Yagdras generate creep around them to be more comfy.
- Reduced the amount of Bane Lords defending the Leviathan base on Inferno and below.
- All attack speed buffs are now relative instead of absolute increases. This is mainly an internal change. Balance should not be impacted by this in a noticable way. If you see a unit firing at a vastly different speed please report it to the devs.
- Adds spawned from the Angry Brutalisk(Oldschool) will no longer get lost and instead attack you and then crash the CP base.
- You only need 1 ctrl-click now to instantly request/send the maximum amount of minerals in the trade menu.
- Players are now allowed to trade minerals right away instead of having to wait the usual 5 minutes.
- Fixed Dune losing his current attack target when using Overload.
- Fixed irradiate aura tooltip calculating damage wrongly.
- Fixed Rush cooldown not being reduced by Cleave procs.
- Fixed a rare bug where some enslaved Hellwalker units would follow Messiah around.
- Fixed three small nooks where players without movement abilities could get stuck.
- Fixed Hunter’s Mark bugging out if the target becomes invulnerable.
- Fixed some hero death interactions and bugs.
- Fixed Flaming Moe mass spawn exploit.
- Fixed Mercenary Perk not awarding minerals for destroying the final hive.
- Fixed lots of other small things all over the map.
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