Crap Patrol 2 Patch Notes

CP2 Patch Notes 11.18

  • New Perk: Guidance.
  • Redesigned and rewrote all Mastery tooltips. If you find any errors please report them on the Discord.
  • Greatly improved the replay UI and fixed several bugs within it. Remember that you can access the tab-scoreboard while watching.
  • Leadership grants a larger damage bonus to Flaming Betty and Flaming Moe.
  • Reduced the ground damage of Helldiver Goliaths.
  • Mercenary Perk no longer grants a Talent point and only 5000 minerals, but you are awarded minerals for taking down major bosses as well.
  • Nukes require more minerals to be built on Hard, Insane, Mental and Inferno modes.
  • The following Masteries no longer cost minerals: Purification, Reaver.
  • The following Masteries now cost (more) minerals: Lightweight Equipment, Borr Protocol, Arsenal, Block, Ghost Academy.
  • Some traps which were Inferno specific will now also appear on Oldschool.
  • Interwoven Reality Mastery and Unstable Anomaly add more damage to Void Tear.
  • Increased the Bond ranged damage bonus from 10 to 15%.
  • Reduced the armor bonus from Void Tear significantly.
  • Decreased the armor penalty reduce from Phase Mapping.
  • Significantly increased the base survivability of all Swann towers. This change also encompasses Tychus’ Flaming Betty & Moe.
  • Frontal Assault Mastery grants more shields to everything and also adds shield armor to all turrets and Swann.
  • Haywire Missiles Mastery(Swann): energy restore is now guaranteed to occur.
  • Combat Architect Mastery has been slightly reworked.
  • Rolled infinite Thump into Awaken the Warrior Mastery and tweaked all bonuses.
  • Solarite Augmentation Mastery now causes Rush to set the ground on fire.
  • Overload: increased base rage cost +2.
  • Dune can now pick the Archaeology Perk, but the free improved Parity Checks will not do anything for him.
  • Rally heals all your enslaved units.
  • Shadow Walker Mastery(Nova) causes Displace to clear movement imparing effects on you and make you unstoppable briefly.
  • Displace: invulnerability base duration increased to 1.5 seconds.
  • Ghost Academy Training Mastery nuke mineral cost reduction improved.
  • Cpt Smoker went to the blacksmith and bought himself some better armor.
  • Yagdras generate creep around them to be more comfy.
  • Reduced the amount of Bane Lords defending the Leviathan base on Inferno and below.
  • All attack speed buffs are now relative instead of absolute increases. This is mainly an internal change. Balance should not be impacted by this in a noticable way. If you see a unit firing at a vastly different speed please report it to the devs.
  • Adds spawned from the Angry Brutalisk(Oldschool) will no longer get lost and instead attack you and then crash the CP base.
  • You only need 1 ctrl-click now to instantly request/send the maximum amount of minerals in the trade menu.
  • Players are now allowed to trade minerals right away instead of having to wait the usual 5 minutes.
  • Fixed Dune losing his current attack target when using Overload.
  • Fixed irradiate aura tooltip calculating damage wrongly.
  • Fixed Rush cooldown not being reduced by Cleave procs.
  • Fixed a rare bug where some enslaved Hellwalker units would follow Messiah around.
  • Fixed three small nooks where players without movement abilities could get stuck.
  • Fixed Hunter’s Mark bugging out if the target becomes invulnerable.
  • Fixed some hero death interactions and bugs.
  • Fixed Flaming Moe mass spawn exploit.
  • Fixed Mercenary Perk not awarding minerals for destroying the final hive.
  • Fixed lots of other small things all over the map.

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