Crap Patrol 2 Patch Notes

CP2 Patch Notes 11.19

    • Just a quick reminder that we are currently tweaking the lower difficulties and are working towards launching Season 1. As such, Normal and Mental will be removed in an upcoming patch and will no longer be able to be selected by any means.
      Season 1 will launch soon after introducing a brand new game mode which will change with each win you achieve. We plan on having cosmetic rewards and special leaderboards (which are not primarily about time) for the new seasonal mode. More on this topic soon(tm).
    • Bug Zapper Perk grants +10% attack speed in addition to all current effects.
    • The first stack of Guidance Perk will be applied after 1 minute (old: 10secs) and the periodic stack will apply every 13 minutes (old:15).
    • New Swann Mastery: Wasteland (replaces Armor Mastery).
    • Swann’s auto attack damage per level scaling increased.
    • Reduced the base cooldown of BFG by 1 second (also applies to Iron Legion).
    • Overload(Dune) now damages debris.
    • Awaken the Warrior Mastery no longer increases Thump cost.
    • Roughly doubled the duration of Embrace Damnation buff 3 (movement speed) and buff 4 (weapon damage).
    • Enslaved units are no longer the size of houses.
    • Hunter’s Mark can now be cast while moving and without interrupting current hero orders.
    • During Leviathan boss encounter the amount of Vikings spawned is capped at 12 but they spawn twice as fast. This should reduce lags during the boss fight.
    • Cpt Smoker will try to barrage Hellwalker opening Ultralisks and is guaranteed to survive all of them.
    • Odins are now slightly smarter about when to use their Barrage.
    • The CP forces will call in a heavy support drop if the Orbital Command comes under fire. This event has an internal cooldown.
    • Fixed a bug where spamming Hunter’s Mark would generate an absurd amount of tank score.
    • Fixed Mercenary Perk info text when killing a boss.

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