Crap Patrol 2 Patch Notes

CP2 Patch Notes 11.16

  • New Hero: Dune!
    Dune is a Protoss melee tank hero with high mobility and area damage. Like Predator, he draws the attention of enemies around him and has multiple tools to stay alive even in the craziest of battles. Dune doesn’t use energy and instead has a custom resource Rage. Rage is generated by dealing and taking damage but decays out of combat. Rage is used to activate powerful abilities which decimate enemies. He is also able to summon unique support units, e.g. dragoons which can taunt and kite enemies.
  • Terrain Rework Phase 1: we have partnered with Kith, a terrain artist, and he has started beefing up the visuals of the whole map. For now he has repainted all textures on the map and developed new lighting. More visual fidelity upgrades will arrive later this year.
  • New chat command: -track. Allows you to start recording all damage you deal, separated by source. Results can be copied to clipboard. Warning: using this command will have a notable performance impact for all players in your current match.
  • Talents which can be learned multiple times will now indicate how many you have already learned and how many there are in their tooltip.
  • Added new Talents for Pyro, Messiah, Predator and Fury.
  • Tenacity now also increases the life and shields for you and all your minions by 20% in addition to all previous effects.
  • Reduced the base damage of Toxic Waste aura slightly. Life regen, nuke damage bonus and scaling with cubes unchanged.
  • Reduced the amount of scaling gained from Battle Hardened Talent slightly.
  • Blades of Aiur (base and ultimate versions) have significantly more life and shields.
  • Increased Aquila’s auto-attack base damage and base bonus damage vs light.
  • Satellite Uplink Towers no longer repair nearby turrets, but their bonus to armor and damage has been significantly increased.
  • Hellfire Batteries and Gatlings life maximum scales with hero level.
  • Reduced the amount of cooldown reduction granted by Monsoon and Quickening Talents.
  • Escalate fires its grenade volley faster resulting in more grenades thrown.
  • Reworked the help system and icons on the right side of the screen.
  • Tweaked the Brain Bug add spawn trigger on all difficulties. The main goal here was to reduce spawn randomness.
  • The breach alert sound should now trigger less often and be less annoying.
  • Blink will now correctly fail and not trigger its cooldown if you don’t have vision of the targeted point.
  • Improved some interactions with Messiah’s Enslave Mastery and specific enemies, e.g. Torrasques and Lurkers.
  • Improved the AI and visuals of Jotunnbane Corps.
  • Several more tweaks to improve performance have been implemented into the game.
  • Many ui tweaks and bug fixes. We are currently reworking several areas of the ui. This is just a small taste of the things to come.

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