Crap Patrol 2 Patch Notes

CP2 Patch Notes 14.16

  • Nemesis:
  • Episode 9: all appearances of Hybrid Dominators have been removed from the event queue. Instead, Hybrid Dominators will spawn every 30 minutes with a short warning beforehand and in increasing numbers each time (similar to how they work on Oldschool).
  • Episode 9: during the Hybrid General battle, mass Nukes will land more rapidly and Amalgams will spawn from the General’s position.
  • CP Siege Tanks which are defending the spawn in Episode 9 will no longer deal friendly fire obliterating squishy heroes.
  • Fixed an issue where Tenacity and Weaponsmith Perks would sometimes trigger unwanted events in various Episodes.
  • Atlas:
  • Supply Drop Mastery will repeat its effects every 20 minutes after picking it.
  • Perimeter Overwatch Mastery gains 50% increased damage from Leadership Perk (old: 20%).
  • Major Anvil:
  • Graduating Range Mastery’s bonus range decreases slowly while in Tank mode (instead of being reset immediately).
  • Jötunnbane Corps’ Flames of Hel damages air units as well.
  • Messiah:
  • You will no longer lose control over your Enslaved units when you die while having Protective Sensei from a Tassadar.
  • Pyro:
  • Liberator’s ELITE now requires vision of the target.
  • Swann:
  • Gatling Turret bonus damage vs massive tripled.
  • Tassadar:
  • Auto attack damage per hero level increased especially the value while fully charged.
  • Power Overwhelming Mastery: Overload percentage damage bonus doubled but damage cap remains the same.
  • Protective Sensei applies every 15 minutes (old: 20 minutes).
  • Stargate Mastery summons a second permanent Scout if you play solo or duo.
  • Miscellaneous:
  • Apocalypse Swarm Host’s Spawn Missile Pods ability cooldown increased to 45 seconds (old: 30 seconds).
  • All Corrosive Rain type effects, e.g. triple Biles from Hellwalker bosses, target enemies which are visible only.
  • Certain AOE abilities like Acid Vomit and Meteor Rain will no longer target workers directly.
  • Brain Bug-type enemies have the same Detection range as all other bosses (up to 11 from old 9).
  • Overlords and Surprise Parties should now award full kill credit if they expired naturally.
  • Dusk Wings gain 50% increased damage from Leadership Perk (old: 20%).
  • Improved and fixed a couple of tooltips. This line is always here, isn’t it?

Browse all CP2 Patch Notes - Donate to Crap Patrol 2 - Online Hall of Fame

 

Leave a Reply

Your email address will not be published. Required fields are marked *

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>