Tag Archives: development

Crap Patrol 2 Patch Notes

CP2 Patch Notes 5.26+5.27

  • Brutalisk Boss Battle: reworked the path the first Brutalisk takes and removed all random elements from it.
  • Small adjustments to main CP base terrain and structures.
  • War Funds and Imperial Funds: will now tick twice as frequent for half their values to make the income more consistent.
  • Aftermath: reduced amount of energy restored from 8% to 7% and clarified that it scales with the amount of kills you achieved.
  • Protoss Artifact CP Building Shields: increased the amount of shields … Continue Reading ››
Crap Patrol 2 Patch Notes

CP2 Patch Notes 5.25


IMPORTANT LAG INFO If you are having trouble running the map since the Starcraft 2 3.0.0 patch, please try using the 32 bit client. The new 64 bit client has some major issues and we strongly advice anyone to use the 32 bit version of Starcraft 2 until Blizz fixes things up. In order to use the 32 bit client, simply navigate to: Battle.net App->Settings->Game Settings->Starcraft 2->Launch 32 bit Client See the picture below for reference. You will have … Continue Reading ››
Crap Patrol 2 Patch Notes

CP2 Patch Notes 5.23

  • New Kill Streak Bonus 3000: upon achieving a kill streak of 3000 for the first time, players will receive their own personal improved Odin with a randomized name and improved weapons and health.
  • Predator: now has Adaptive Armor from the get go and no longer requires a talent to unlock it.
  • All game modes have been renamed in the pre-selection to better indicate to newer players what they are for. For additional information on the game modes, check the … Continue Reading ››
Crap Patrol 2 Patch Notes

CP2 Patch Notes 5.22

Crap Patrol 2 Patch Notes

CP2 Patch Notes 5.21

  • Check out the Tychus Mental Guide on http://bestgame.link/ for in-depth knowledge about piloting the master of miniguns to victory may it be as solo or in groups, on hard mode or on mental difficulty.
  • Mental: the following changes have been made to reduce randomness in Mental early game and increase skill ceiling
  • Changed the timing and unit composition of Roach Drop Pods to make the less random, but also deadlier.
  • Vile Strain Roaches can no longer spawn from regular … Continue Reading ››