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Crap Patrol 2 Patch Notes

CP2 Patch Notes 5.42

Crap Patrol 2 Patch Notes

CP2 Patch Notes 5.41

  • Haywire Missiles Mastery(Swann): now has a 100% chance to instantly restore 30 energy on launching missiles.
  • Tassadar no longer has access to the Extermination Talent.
  • Swann no longer has access to the Battle Deployment Talent.
  • Gatling Turret: reduced base energy cost from 60 to 50.
  • Reduced the chance of Tormentor appearing.
  • Fixed intro test message.

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Crap Patrol 2 Patch Notes

CP2 Patch Notes 5.40

Crap Patrol 2 Patch Notes

CP2 Patch Notes 5.38 & 39

  • Fixed a bug which sometimes caused CP forces to stop moving and get stuck.
  • Fixed Swann's Haywire Missile Mastery not restoring energy properly.

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Crap Patrol 2 Patch Notes

CP2 Patch Notes 5.37

It's been a while since the last patch, so here is a bigger one:
Crap Patrol 2 Patch Notes

CP2 Patch Notes 5.33 & 34 & 35

  • Masteries which you have learned will now disappear from the Mastery selection menu.
  • You can now see a history of your Mastery choices on the Mastery Menu button itself.
  • Onslaught Perk: Masteries which are unavailable through Onslaught Perk's restrictions are no longer visible in the Mastery selection menu.
  • Neutral debris now also counts as massive.
  • Swann: Melee attacks now deal base bonus damage vs massive.
  • Swann: Increased base energy from 110 to 130.
  • Haywire Missiles(Swann): now restores a fixed amount … Continue Reading ››
Crap Patrol 2 Patch Notes

CP2 Patch Notes 5.32

  • All player heroes now have custom minimap icons resembling their class in order to better indicate their current status and position on the minimap.
  • Increased the splash damage art for Major Anvil (Siege Mode) to better match the actual splash radius. More explosions!
  • The amount of Noxious Ultralisks in the South Eastern Base is now less random, lower for Singleplayer and fixed on Mental.
  • Satellite Uplink Mastery: Reduced the base mineral cost for constructing Uplink Towers from 300 to … Continue Reading ››
Crap Patrol 2 Patch Notes

CP2 Patch Notes 5.31

  • Performance: several huge performance improvements have been implemented in order to undo some of the damage caused by patch 3.0.0 and further reduce the overall requirements of the map. Once again big thanks to Folk on his work there.
  • Large enemy armies should no longer cause excessive lag when they are stuck.
  • Various AI improvements and changes to Odins, Predator, Hybrids, Battlecruisers and other enemy units.
  • Chat Commands:
  • -perk No longer requires you to separate the numbers with spaces, i.e. … Continue Reading ››
Crap Patrol 2 Patch Notes

CP2 Patch Notes 5.29+30

  • Improved the Odin AI for clearing the final base.
  • Increased the area which triggers the Final Boss fight.
  • The Mutalisk counter attack from the Highway Hatchery spawns now fewer but larger flocks of Mutalisks. The overall amount of Mutalisks has been slightly reduced.
  • Added ability tooltips for some Talents which didn't have one so far.
  • The first two larger reinforcement waves will now always spawn on all difficulties and be composed of less random units.
  • Warhound ranged and melee attack-speed slightly … Continue Reading ››
Crap Patrol 2 Patch Notes

CP2 Patch Notes 5.28