- Implemented a new experimental algorithm to prevent team-killing.
- A warning will appear if the main base defenses have been breached and no heroes are present in the main CP base to defend it.
- Based on extensive testing and some community feedback, the following changes have been applied to Inferno: Slightly reduced the hitpoints of most buildings. Instead of 4 regular Hive Guardians per hero death, you will have to face a single but more powerful Guardian. The number of … Continue Reading ››
Tag Archives: development
CP2 Patch Notes 6.13 – INFERNO
This patch introduces a new difficulty level which is mainly meant to be fun... for your enemies. Face never seen before traps, bosses and perils. Stem the unending onslaught of new enemy types and encounters. You will be able to upload your completed runs on the website soon(tm).
- New difficulty: Inferno Inferno is a new difficulty which lets you play against a truly merciless onslaught of foes. This is no longer speed run country, this is for realsies. … Continue Reading ››
CP2 Patch Notes 6.11
Happy new year everyone. Here are some quality of life improvements to get you started into 2016. We are also celebrating 750 replay uploads to the online Hall of Fame. Thanks to everyone who has been with us so far and we hope to break 1000 replay uploads soon.
- Final Base: The amount of Hybrid Dominators scattered around the Final Base is now normalized aka it is no longer … Continue Reading ››
CP2 Patch Notes 6.8
- Thenarden has upgraded the online leaderboards. They will now feature rankings for Normal, Hard and Insane mode as well as other improvements. These additional leaderboards are not meant to be super serious but rather a place where less hardcore people can upload their runs and compare them online. In addition, you can now … Continue Reading ››
CP2 Patch Notes 6.7
- Haywire Missile Mastery (all heroes): now has its own button in the command card which will only show up once you have learned the mastery. This allows you to see its cooldown or even manually toggle its auto-cast. Gatling Turrets and Iron Legion will also show this icon in their respective command cards.
- Snipe: when set to auto-cast, Nova's Snipe ability will no longer acquire larvae, eggs, cocoons and Broodlings.
- Widow Mines: will no longer acquire larvae, eggs, cocoons … Continue Reading ››
CP2 Patch Notes 6.6
- You can now submit replays to the online Hall of Fame which include Fury.
- Please note that the replays might not be visible yet or show incomplete information. The Hall of Fame will be updated to display Fury runs properly within the next few days. No data from already submitted replays will be lost.
- Enemies will now prioritize Widow Mines less often.
- The ingame leaderboard panel … Continue Reading ››
CP2 Patch Notes 6.2-6.5
- Added 2 new talents to Predator.
- Added 6 new talents to Fury.
- Overdrive: base energy cost 100->90.
- Widow Mines will now show their attack cooldown instead of life duration as their progress bar.
- Storm the Front: duration 30->20 seconds.
- Statue of Heroes will now be always up to date with the online leaderboards.
- Heroes of disconnect/left/kicked players will now be removed from the battlefield. This is an experimental change and I urge you to Continue Reading ››
CP2 Patch Notes 6.1
- The following talents have been removed from Fury: Attack Formations, Learn Inspire, Megaman.
- Added 4 new custom and 2 existing talents to Fury.
- Added a new Mastery to Fury.
- Field Research is now a base tier talent for Fury.
- Battlefield Promotion Mastery(Fury): now also unlocks Inspire for Fury.
- Pulse Quake Mastery(Fury): now also increases the amount of missiles fired by Haywire Missile Mastery.
- Repair Kit Mk1: increased self repair rate from 0.25 to 0.75.
- Iron Legion are now temporarily invulnerable while being … Continue Reading ››
CP2 Patch Notes 6.0 New Hero Fury
- New Hero: Fury
- Fury is a medium ranged fire support walker which fields an elite group of mechs to help you stem the tide. Fury is still in development and you can expect visual polish, bug fixes, more masteries, additional talents and lots of balance changes in the upcoming weeks.
- If you encounter any bugs or have suggestions regarding Fury, feel free to post them online or send me an … Continue Reading ››
CP2 Patch Notes 5.43
- The CP base building AI has been rewritten by Folk. Overall base building is now faster (provided there is enough resources and protection). CP base will now also try to build defensive structures first in order to secure new areas.
- The battle.net lobby no longer shows computer player slots. Yay \:D/
- Mental:
- The number of enemies which move around and patrol paths of enemies in the first main base area are now less random on Mental.
- Late game extra bosses … Continue Reading ››