Crap Patrol 2 Patch Notes

CP2 Patch Notes 5.32

  • All player heroes now have custom minimap icons resembling their class in order to better indicate their current status and position on the minimap.
  • Increased the splash damage art for Major Anvil (Siege Mode) to better match the actual splash radius. More explosions!
  • The amount of Noxious Ultralisks in the South Eastern Base is now less random, lower for Singleplayer and fixed on Mental.
  • Satellite Uplink Mastery: Reduced the base mineral cost for constructing Uplink Towers from 300 to 250.
  • Gatling Turret: increased base duration from 140 to 160 seconds.
  • Modified the terrain and enemy building positions near the first south-eastern Lair.
  • The Ultralisk guarding the first south-eastern Lair will now charge at incoming attackers earlier.
  • Nexus Exiles will now be warped in near the spawning point rather than just being dropped off. So cool!
  • Drone Hangar Mastery(Nova): Slightly increased the attack-speed bonus from this Mastery.
  • World Event (Hybrid Dominator Assault): adjusted fallback and target waypoints.
  • World Event (Mysterious Creature): now has greatly increased health.
  • World Event (Resource Blockade): now lasts shorter on average.
  • Infantry Support Drop/Elite Support Drop: units spawned from these talents will now last until they die.
  • Visual terrain tweaks all over the map. These changes do not affect pathing and are for aesthetic purposes only.
  • Fixed -toggle portraits to work correctly in multiplayer.
  • Slightly reduced the movement speed of Primal Hydralisks on and off creep.
  • Added some more messages for missing talents and masteries to the floating combat text.
  • Several small adjustments, typos removed and bug fixes.

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6 thoughts on “CP2 Patch Notes 5.32”

  1. Some bug with hp. First spine has 4 times lesser hp then it should and others creeps now have lesser hp too (on mental 4 pl).
    on death sometimes it doesn’t teleport u back,

  2. Also, the Hall of Fame Submission is down again. I keep getting “Error” when I submit. Cool improvements, though.

  3. Thanks for the consistent improvements, BlacKcuD. Any more updates on upcoming characters, or is development mainly focused on the base game?

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