- Implemented a new experimental algorithm to prevent team-killing.
- A warning will appear if the main base defenses have been breached and no heroes are present in the main CP base to defend it.
- Based on extensive testing and some community feedback, the following changes have been applied to Inferno:
Slightly reduced the hitpoints of most buildings.
Instead of 4 regular Hive Guardians per hero death, you will have to face a single but more powerful Guardian. The number of Guardians increases as you progress through the map or accumulate multiple deaths.
Minor tweaks to vision and some events. - Minefield: reduced cast range 6->5.
- Power Ranger Mastery (Fury): Increased bonus to Minefield cast range 10->12. Clarified tooltip of mastery.
- The number of Merc Reapers attacking the first Lair is now always the same on Mental.
- Reworded some Mental related tooltips which are also used in Inferno to make more sense.
- Revised the auto-pick mastery order for Tychus for low rank players.
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