- All Supreme unit types have larger sight radius, Detection (Hive range), and deal slighty more damage.
- Prestige 200+ and 225+ Hybrid General are more relaxing.
- Executioner Mastery no longer increases Snipe range.
- Ballistic Scope Talent can be learned 5 times (old: 3 times) and is spread out.
- Nova base energy reduced from 280 to 200.
- Fury base armor increased from 1 to 3.
- Minefield base energy cost reduced from 65 to 50.
- Blades of Aiur attacks and whirlwind ability ignore 50% of … Continue Reading ››
Tag Archives: crap patrol 2
CP2 Patch Notes 12.5
- Nova has been reworked and many of her Masteries, Talents, and abilities have been changed. The goal was to bolster her strengths, e.g. sniping big dudes from really far away, and reinforce the fantasy of being a stealthy assassin that helps her team overcoming boss fights. The changes are too numerous to list them all but here are some highlights:
- Nova is baseline permanently invisible.
- Three new Masteries have been added: Armageddon (mass nukes), Ricochet (bouncy snipe), … Continue Reading ››
CP2 Patch Notes 12.4
- In order to make the distinction between the two Dune playstyles even clearer several of his Masteries have changed: Conservator, Solarite Augmentation, Block, and Awaken the Warrior got tweaked. Dune is now the first hero with two ultimate Masteries but there is a catch.
- New Dune Mastery: Path of the Warrior (replaces Awaken the Warrior Mastery).
- New Dune Mastery: Path of the Guardian (replaces Block Mastery).
- Solarite Augmentation Mastery: no longer grants Detection nor requires 2500 score. Fire … Continue Reading ››
CP2 Patch Notes 12.3
- Some harmless events which came out of large blue portals use small blue portals now and vice versa: some dangerous events which spawned from small blue portals will now appear as big blue portals.
- Tweaked the high prestige (100+) scaling of many events.
- Further improved the streamlinging of various rulesets, e.g. boss fights get tougher every 25 prestige levels.
- Slightly reduced the unit spam when you engage the Hybrid General on all Prestige levels.
- Increased the amount of Power … Continue Reading ››
CP2 Patch Notes 12.1
- Should a Power Cube spawn really far away from any player (think: nuking Hybrid General ledge) it is picked up immediately.
- Power Cubes which would spawn on impassable terrain are no longer teleported to base and instead picked up immediately as well.
- Generally speaking, you will encounter less Hive Guardians and more Cerebrate Sentinels on Prestige mode.
- The amount of Power Cubes spawned in solo and duo Prestige has been slightly increased.
- Odins have upgraded their weapons to use … Continue Reading ››
CP2 Patch Notes 12.0 – Season 1 Start & Prestige Mode
- This patch marks the official start of Season 1 and Prestige mode. For more information on the changes to all difficulties, how Prestige works, and how you can earn cosmetic rewards and pets, check out the Season 1 FAQ on Discord/Reddit/bestgame.link.
- Normal, Insane, and Mental have been disabled and are not available for play during Season 1.
- Hard mode no longer has a 10 lifes limit. You can ruin your killstreak as often as you like.
- When you … Continue Reading ››
Season 1 & Prestige Mode – Frequently Asked Questions
Q: What makes Season 1 special? A: Season 1 is the first official CP2 season. All seasons up until now were primarily meant to test the system. Season 1 will have announced start and end dates and seasonal rewards. It also introduces a brand new game mode: Prestige. You can earn rewards by playing the new Prestige mode and existing modes like Inferno and Hellwalker. All leaderboards will be … Continue Reading ››
CP2 Patch Notes 11.19
- Just a quick reminder that we are currently tweaking the lower difficulties and are working towards launching Season 1. As such, Normal and Mental will be removed in an upcoming patch and will no longer be able to be selected by any means. Season 1 will launch soon after introducing a brand new game mode which will change with each win you achieve. We plan on having cosmetic rewards and special leaderboards (which are not primarily … Continue Reading ››
CP2 Patch Notes 11.18
- New Perk: Guidance.
- Redesigned and rewrote all Mastery tooltips. If you find any errors please report them on the Discord.
- Greatly improved the replay UI and fixed several bugs within it. Remember that you can access the tab-scoreboard while watching.
- Leadership grants a larger damage bonus to Flaming Betty and Flaming Moe.
- Reduced the ground damage of Helldiver Goliaths.
- Mercenary Perk no longer grants a Talent point and only 5000 minerals, but you are awarded minerals for taking down major … Continue Reading ››
CP2 Patch Notes 11.17
- The Protoss heroes have overcome their fear of the dark and are prepared to fight alongside you on Hellwalker with the help of mortgages. Factoring in Dune this increases the number of possible group compositions in 4 player Hellwalker tenfold.
- Dune will now appear when selecting "Random" or "Select ingame".
- The new boss health bars can now show the duration of select debuffs, e.g. Aquila's Void Tear.
- Max shields should show on players' status frames again.
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