Tag Archives: patch notes

Crap Patrol 2 Patch Notes

CP2 Patch Notes 6.1

  • The following talents have been removed from Fury: Attack Formations, Learn Inspire, Megaman.
  • Added 4 new custom and 2 existing talents to Fury.
  • Added a new Mastery to Fury.
  • Field Research is now a base tier talent for Fury.
  • Battlefield Promotion Mastery(Fury): now also unlocks Inspire for Fury.
  • Pulse Quake Mastery(Fury): now also increases the amount of missiles fired by Haywire Missile Mastery.
  • Repair Kit Mk1: increased self repair rate from 0.25 to 0.75.
  • Iron Legion are now temporarily invulnerable while being … Continue Reading ››
Crap Patrol 2 Patch Notes

CP2 Patch Notes 6.0 New Hero Fury

Crap Patrol 2 Patch Notes

CP2 Patch Notes 5.43

  • The CP base building AI has been rewritten by Folk. Overall base building is now faster (provided there is enough resources and protection). CP base will now also try to build defensive structures first in order to secure new areas.
  • The battle.net lobby no longer shows computer player slots. Yay \:D/
  • Mental:
  • The number of enemies which move around and patrol paths of enemies in the first main base area are now less random on Mental.
  • Late game extra bosses … Continue Reading ››
Crap Patrol 2 Patch Notes

CP2 Patch Notes 5.42

Crap Patrol 2 Patch Notes

CP2 Patch Notes 5.41

  • Haywire Missiles Mastery(Swann): now has a 100% chance to instantly restore 30 energy on launching missiles.
  • Tassadar no longer has access to the Extermination Talent.
  • Swann no longer has access to the Battle Deployment Talent.
  • Gatling Turret: reduced base energy cost from 60 to 50.
  • Reduced the chance of Tormentor appearing.
  • Fixed intro test message.

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Crap Patrol 2 Patch Notes

CP2 Patch Notes 5.40

Crap Patrol 2 Patch Notes

CP2 Patch Notes 5.38 & 39

  • Fixed a bug which sometimes caused CP forces to stop moving and get stuck.
  • Fixed Swann's Haywire Missile Mastery not restoring energy properly.

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Crap Patrol 2 Patch Notes

CP2 Patch Notes 5.37

It's been a while since the last patch, so here is a bigger one:
Crap Patrol 2 Patch Notes

CP2 Patch Notes 5.33 & 34 & 35

  • Masteries which you have learned will now disappear from the Mastery selection menu.
  • You can now see a history of your Mastery choices on the Mastery Menu button itself.
  • Onslaught Perk: Masteries which are unavailable through Onslaught Perk's restrictions are no longer visible in the Mastery selection menu.
  • Neutral debris now also counts as massive.
  • Swann: Melee attacks now deal base bonus damage vs massive.
  • Swann: Increased base energy from 110 to 130.
  • Haywire Missiles(Swann): now restores a fixed amount … Continue Reading ››
Crap Patrol 2 Patch Notes

CP2 Patch Notes 5.32

  • All player heroes now have custom minimap icons resembling their class in order to better indicate their current status and position on the minimap.
  • Increased the splash damage art for Major Anvil (Siege Mode) to better match the actual splash radius. More explosions!
  • The amount of Noxious Ultralisks in the South Eastern Base is now less random, lower for Singleplayer and fixed on Mental.
  • Satellite Uplink Mastery: Reduced the base mineral cost for constructing Uplink Towers from 300 to … Continue Reading ››