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Crap Patrol 2 Patch Notes

CP2 Patch Notes 7.4 – Aquila Public Alpha Test

Crap Patrol 2 Patch Notes

CP2 Patch Notes 7.3 – Zoom Function and Predator Mastery

  • New chat command: -zoom (short -z) Toggles between regular camera and a zoomed out perspective. Note that playing with high zoom will potentially reduce your fps.
  • New Predator Mastery: Booming Voice.
  • Bombardment Talent: Is now a single Talent which adds +6 range (old 3 times learnable, +4 range).
  • Hellfire Missile Battery: base attack range now scales with hero level.
  • Skyshield Protocol Mastery: now also grants insane bonus damage vs light.
  • Removed the camera pan over boss carcasses on lower difficulties. The … Continue Reading ››
Crap Patrol 2 Patch Notes

CP2 Patch Notes 7.2

  • Aquila and Deathwish Perk are currently being developed and will be available for public testing soon(tm).
  • Bug Zapper Perk: no longer reduces max health and shields.
  • Improved Parity Checks Talent: improved the cooldown reduce granted.
  • Golden Armada Mastery: Increased the damage bonus to Stalkers.
  • World Events will now display their reward type upon completion in chat.

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Crap Patrol 2 Patch Notes

CP2 Patch Notes 7.1

Crap Patrol 2 Patch Notes

CP2 Patch Notes 7.0 Official Pyro Release

  • New Hero: Pyro (official launch): Pyro is now somewhat balanced and the online leaderboards will accept your replays from this version onward. Pyro will receive additional minor polish, Talent additions and balance tweaks over time, as do all heroes.
  • Eternal Flames: now shows a larger and brighter visual effect once it reaches 10 stacks.
  • Lightweight Equipment Mastery(Pyro): reduced cooldown improvement for Heatwave from 20x .5 seconds to 20x .425 seconds.
  • Fixed Firestarter target filters.

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Crap Patrol 2 Patch Notes

CP2 Patch Notes 6.20 – Pyro Early Testing Phase

Pyro is now available to the public for early testing. You can leave your feedback here.
Crap Patrol 2 Patch Notes

CP2 Patch Notes 6.17 – Collission Rework

The moment you have all been waiting for is finally here: player heroes are no longer blocked by CP units.
Crap Patrol 2 Patch Notes

CP2 Patch Notes 6.14

  •  Implemented a new experimental algorithm to prevent team-killing.
  • A warning will appear if the main base defenses have been breached and no heroes are present in the main CP base to defend it.
  • Based on extensive testing and some community feedback, the following changes have been applied to Inferno: Slightly reduced the hitpoints of most buildings. Instead of 4 regular Hive Guardians per hero death, you will have to face a single but more powerful Guardian. The number of … Continue Reading ››
Crap Patrol 2 Patch Notes

CP2 Patch Notes 6.13 – INFERNO

This patch introduces a new difficulty level which is mainly meant to be fun... for your enemies. Face never seen before traps, bosses and perils. Stem the unending onslaught of new enemy types and encounters. You will be able to upload your completed runs on the website soon(tm).
Crap Patrol 2 Patch Notes

CP2 Patch Notes 6.11

Happy new year everyone. Here are some quality of life improvements to get you started into 2016. We are also celebrating 750 replay uploads to the online Hall of Fame. Thanks to everyone who has been with us so far and we hope to break 1000 replay uploads soon.