- We are currently setting up a Discord server for more live-talk and better group finding. If you wish to apply for moderator, please contact me via e-mail: blackcud@gmail.com.
- Updated the donation section of the loading screen. Thank you for your tireless contributions to fund our caffeine addictions. If you wish to be listed with these fine gentlemen as well, head over to http://bestgame.link/donate and throw money at … Continue Reading ››
Tag Archives: blackcud
CP2 Patch Notes 9.8
- Ingame Multiboard has been redesigned. It now shows: damage score (without nuke damage), nuke damage score, tank score, combined score, current kill streak record, player rank, player deaths/lifes and player level.
- Players will gain an additional Mastery poin at levels 85, 95 and 105.
- Bonus minerals from surplus Talent points now reward ever increasing amounts of minerals. This and the change above should help players stuck in drawn out games to finish the map quicker.
- Turtle Protocol Mastery … Continue Reading ››
CP2 Patch Notes 9.7
- Nova: Snipe auto-cast is now much more intelligent about selecting targets.
- Marksmanship Mastery: bonus damage to Snipe slightly reduced to offset the improved Snipe auto-cast.
- The debris blocking the east main base entrance have had their hitpoints doubled, helping prevention of their accidential destruction.
- Vaporize Talent: bonus damage to BFG slightly increased.
- Allrounder Mastery: the bonus to maximum energy has been greatly increased and is now the same for all heroes.
- Fists of Fury Mastery(Swann): bonus to life and armor … Continue Reading ››
CP2 Patch Notes 9.6
- Defeating the Hybrid General on Oldschool will now turn off enemy defensive drops for main buildings and the Hybrid manifestation event.
- Players will no longer become shortly invulnerable after killing a boss. This should help with kiting other enemies especially as Predator.
- Archons spawned from picking up Artifacts are now weaker when playing solo as well as on Normal and Mental.
- Liberators should no longer bug out when placed together closely.
- Fixed units from Roach Warren World Event sometimes … Continue Reading ››
CP2 Patch Notes 9.2 – New UI and Balance Changes
NEW USER INTERFACE
The new custom user interface has finally arrived and provides many improvements over the default SC2 interface.- Your hero's health, shields and energy are always visible as big bars at the bottom center of the screen, even if you haven't currently selected it.
- A new passive submenu has been added which shows detailed information about additional passive abilities you have learned. This menu also displays your progress on important abilities such as Absorbtion Perk, Iron … Continue Reading ››
CP2 Patch Notes 9.0 – Oldschool Mode
NEW DIFFICULTY: Oldschool
- A new difficulty has been added to provide a true challenge for veteran players: Oldschool.
- Oldschool difficulty pits you against new enemy types, additional bosses and even more unfair encounters.
- Nuke costs are greatly increased and the overall game experience is much rougher.
- In Oldschool you start with more talent points compared to other difficulties, especially if you are playing solo.
- If you die on Oldschool, your hero will lose a lot more experience than usual and … Continue Reading ››
CP2 Patch Notes 8.6
- Performance: some major performance improvements to cpu load have been implemented. Big thanks to Folk for doing all the heavy lifting.
- The end of game stats screen is currently being reworked. Expect it to change again in the upcoming patches.
- Aquila has been added to the ingame Statue of Heroes.
- Nova has seen several adjustments to make her feel more "snipery":
- Nova base health and energy slightly increased.
- Nova now has Detector from the get go.
- Shadow Walker Mastery(Nova): Reworked: become … Continue Reading ››
CP2 Patch Notes 8.5
- A small easter egg has been added to the map which could possibly hint at an upcoming new enemy type :O
- Drone Hangar Mastery: increased bonus drones spawned from 2 to 4.
- Asgard Training Mastery: can now progress further and shows its progress in percent.
- Marksman Mastery: snipe bonus range and damage have been greatly buffed.
- Killer Instinct Mastery: is now slightly easier to progress.
- Booster Cache Talent: life gain per cube pickup increased. Amount of life now differs depending on … Continue Reading ››
CP2 Patch Notes 8.3
- Thenarden is currently adding additional stats to the online leaderboards, such as most picked Masteries, deaths per game and player ranks. Check the online leaderboards in the upcoming days for more information: http://cp2.shortbit.de/stats
- Added 2 new Talents for Aquila.
- Reworked all Talent "shorti" texts for extra clarification and consistency.
- Satellite Uplink Mastery(Swann): increased the vision range of uplink towers to 12 (old: 7).
- Infantry Support Drops Talent: increased the number of Marauders and Firebats dropped.
- Widow Mines … Continue Reading ››
CP2 Patch Notes 8.0 – Aquila Official Release
- New Hero Release: Aquila! You can now play Aquila and upload replays. Should any major balance problems or bugs arise, some of the replays might be taken offline. I sincerely hope thou that this will not be the case. Enjoy.
- Added a new Mastery for Aquila: Altruism.
- Added several new Talents for Aquila.
- All of Aquila's abilities now show Talent bonuses in their tooltip.
- Mothership Mastery(Aquila): optimized patrol path.
- Void Tear Ability: base duration reduced to 18 (old: 20) seconds.
- Second Wind Mastery(Aquila) … Continue Reading ››